The current crisis in computing: what are the real issues?
Proceedings of the 38th SIGCSE technical symposium on Computer science education
Cognitive science implications for enhancing training effectiveness in a serious gaming context
Journal on Educational Resources in Computing (JERIC)
A case study of computer gaming for math: Engaged learning from gameplay?
Computers & Education
Proceedings of the 14th Western Canadian Conference on Computing Education
Making Sense of Software Development and Personality Types
IT Professional
How the social structure of intercultural computer clubs fosters interactive storytelling
Proceedings of the 9th International Conference on Interaction Design and Children
Game programming in CS0: a scaffolded approach
Journal of Computing Sciences in Colleges
Making youth excited about STEM education
Journal of Computing Sciences in Colleges
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Students' extra-curricular engagement with computing helps to recruit and to ease new students into formal studies of computing. Such engagement has also been found to impart cognitive benefits. It is becoming increasingly important for educators to deepen their understanding of whether and how such engagement may impact important life outcomes such as those concerning academics and careers. This exploratory study uses multi-decade longitudinal data from a large sample of respondents to investigate the impacts of two categories of extra-curricular computing engagement (computer club membership and computer gaming habits) on two key adulthood success indicators (educational achievement and income attainment). The results are unexpected. Youth computer club membership had no impact on adulthood educational achievement or income attainment. Lifelong computer gaming habits had no impact on adulthood income attainment. Contrary to what was expected, lifelong computer gaming habits had a negative impact on adulthood educational achievement.