Integrated simulation and gaming architecture for incident management training
WSC '05 Proceedings of the 37th conference on Winter simulation
Cognitive science implications for enhancing training effectiveness in a serious gaming context
Journal on Educational Resources in Computing (JERIC)
Usability heuristics for networked multiplayer games
Proceedings of the ACM 2009 international conference on Supporting group work
Cross-modal compensation between name and visual aspect in socially active avatars
Computers in Human Behavior
Social organization in virtual settings depends on proximity to human visual aspect
Computers in Human Behavior
International Journal of Computer Games Technology
Target assistance for subtly balancing competitive play
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Keyword discovery by measuring influence rates on bulletin board services
ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
Spatial proximity to others determines how humans inhabit virtual worlds
Computers in Human Behavior
User performance tweaking in videogames: a physiological perspective of player reactions
AH '12 Proceedings of the 3rd Augmented Human International Conference
Design and implementation of farmtasia: a game designed for the VISOLE teaching style
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
ExerLink: enabling pervasive social exergames with heterogeneous exercise devices
Proceedings of the 10th international conference on Mobile systems, applications, and services
GBLT-VG for High User Densities by User Group Behavior and Hot Point in MMO Virtual Environment
Journal of Network and Systems Management
Power me Up!: an interactive and physiological perspective on videogames' temporary bonus rewards
Proceedings of the 4th International Conference on Fun and Games
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