Components of an Incident Management Simulation and Gaming Framework and Related Developments

  • Authors:
  • Sanjay Jain;Charles R. Mclean

  • Affiliations:
  • Department of Decision Sciences School of Business GeorgeWashington University Washington, DC 20052, USA;Manufacturing Systems Integration Division ManufacturingEngineering Laboratory National Institute of Standards and Technology Gaithersburg,MD 20899-8260, USA

  • Venue:
  • Simulation
  • Year:
  • 2008

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Abstract

The nation's emergency responders need to work in a coordinated, well-planned manner to best mitigate the impact of an emergency incident. They need to be trained and ready to act in view of the increased security threat. The training has been traditionally provided using live eXercises at great eXpense. Simulation and gaming systems could provide a wider range of training at a much lower cost. Integrated gaming and simulation systems should be used for training decision makers and responders on the same scenarios, preparing them to work together as a team. A large number of simulation and gaming tools are needed to address the huge number of scenarios that can be of interest for incident management. An efficient approach will be to develop a library of interoperable component models that can be assembled together in different combinations to represent a range of scenarios. Standard specifications of the component models are needed to stimulate the development. The specifications should allow for alternate competing implementations. This paper presents a conceptual architecture that partitions the incident management simulation and gaming solution space into standard components. Recent literature is surveyed to identify related models and/or simulators where available for each defined component. The suggested components and the survey lay some preliminary groundwork in developing a holistic model of the incident response domain.