Consistency maintenance in multiresolution simulation
ACM Transactions on Modeling and Computer Simulation (TOMACS)
Growing artificial societies: social science from the bottom up
Growing artificial societies: social science from the bottom up
Creating computer simulation systems: an introduction to the high level architecture
Creating computer simulation systems: an introduction to the high level architecture
Population dynmaics of sleeping sickness: a microsimulation
Simulation and Gaming - Symposium on medical and healthcare simulation Part I
Proceedings of the 32nd conference on Winter simulation
A scalable architecture for supporting interactive games on the internet
Proceedings of the sixteenth workshop on Parallel and distributed simulation
Massively Multiplayer Game Developemnt
Massively Multiplayer Game Developemnt
Hierarchical Model for Real Time Simulation of Virtual Human Crowds
IEEE Transactions on Visualization and Computer Graphics
Qualitative simulation of temporal concurrent processes using Time Interval Petri Nets
Artificial Intelligence
The SPEEDES Persistence Framework and the Standard Simulation Architecture
Proceedings of the seventeenth workshop on Parallel and distributed simulation
MASSIVE: a distributed virtual reality system incorporating spatial trading
ICDCS '95 Proceedings of the 15th International Conference on Distributed Computing Systems
Simulation for emergency response: JTLS-JCATS federation support of emergency response training
Proceedings of the 35th conference on Winter simulation: driving innovation
Simulation-supported live training for emergency response in hazardous environments
Simulation and Gaming - Symposium: Simulating risk and crisis
A Simple Distributed Simulation Architecture for Emergency Response Exercises
DS-RT '05 Proceedings of the 9th IEEE International Symposium on Distributed Simulation and Real-Time Applications
Using activity focus networks to pressure terrorist organizations
Computational & Mathematical Organization Theory
Advances in Engineering Software
An assessment of a mixed reality environment: toward an ethnomethodological approach
Simulation and Gaming - Symposium: Artifact assessment versus theory testing
Crowd simulation for emergency response using BDI agent based on virtual reality
Proceedings of the 38th conference on Winter simulation
Simulations of infectious diseases on networks
Computers in Biology and Medicine
Stateful DDoS attacks and targeted filtering
Journal of Network and Computer Applications
Designing the Response to an Anthrax Attack
Interfaces
Presence: Teleoperators and Virtual Environments
Colyseus: a distributed architecture for online multiplayer games
NSDI'06 Proceedings of the 3rd conference on Networked Systems Design & Implementation - Volume 3
Proceedings of the 39th conference on Winter simulation: 40 years! The best is yet to come
Conceptual modeling of information exchange requirements based on ontological means
Proceedings of the 39th conference on Winter simulation: 40 years! The best is yet to come
Design and analysis of multi-level active queue management mechanisms for emergency traffic
Computer Communications
Environmental Modelling & Software
National security/emergency preparedness and the next-generation network
IEEE Communications Magazine
Applying Cellular Automata and DEVS Methodologies to Digital Games: A Survey
Simulation and Gaming
Visualization methods in emergency medical services readiness evaluation
VIS '10 Proceedings of the 3rd WSEAS international conference on Visualization, imaging and simulation
Recommended practices for homeland security modeling and simulation
Winter Simulation Conference
A parametric emergency response project management system
International Journal of Advanced Intelligence Paradigms
Expert Systems with Applications: An International Journal
Hi-index | 0.00 |
The nation's emergency responders need to work in a coordinated, well-planned manner to best mitigate the impact of an emergency incident. They need to be trained and ready to act in view of the increased security threat. The training has been traditionally provided using live eXercises at great eXpense. Simulation and gaming systems could provide a wider range of training at a much lower cost. Integrated gaming and simulation systems should be used for training decision makers and responders on the same scenarios, preparing them to work together as a team. A large number of simulation and gaming tools are needed to address the huge number of scenarios that can be of interest for incident management. An efficient approach will be to develop a library of interoperable component models that can be assembled together in different combinations to represent a range of scenarios. Standard specifications of the component models are needed to stimulate the development. The specifications should allow for alternate competing implementations. This paper presents a conceptual architecture that partitions the incident management simulation and gaming solution space into standard components. Recent literature is surveyed to identify related models and/or simulators where available for each defined component. The suggested components and the survey lay some preliminary groundwork in developing a holistic model of the incident response domain.