The Use of a Virtual Environment for FE Analysis of Vehicle Crash Worthiness
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Behavior and scenario modeling for real-time virtual environments
Behavior and scenario modeling for real-time virtual environments
Distinguishing games and simulation games from simulators
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Real-Time Traffic Simulation With a Microscopic Model
IEEE Transactions on Intelligent Transportation Systems
Homeland security simulation domain: a needs analysis overview
Proceedings of the 2008 Summer Computer Simulation Conference
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This paper describes a model for traffic simulation of an urban environment and its implementation in a driving simulator. The simulator is also able to reproduce realistic traffic accidents. In order to attain real-time simulation, the simulation environment has been partitioned considering the city as divided into segments of road, junctions, and sectors that minimize the interaction between the cars involved in the traffic simulation and the traffic simulation is considered only in a control zone centered on the driven vehicle. Simplified dynamic vehicle models have also been used when vehicles are not involved in the accident, allowing for a sufficiently realistic behavior. A traffic light regulation only in the area next to the driven vehicle is also included. A complex model for the vehicles involved in traffic accidents has been developed, including multibody components and different collision models. The developed model is then immediately applicable to large scale driving simulators.