Distributed Interactive Simulation Systems for Simulation and Training in the Aerospace Environment
Distributed Interactive Simulation Systems for Simulation and Training in the Aerospace Environment
A Virtual Environment for Learning Aiport Emergency Management Protocols
Proceedings of the 13th International Conference on Human-Computer Interaction. Part III: Ubiquitous and Intelligent Interaction
An adaptive virtual simulation and real-time emergency response system
VECIMS'09 Proceedings of the 2009 IEEE international conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems
Interfacing DEVS and visualization models for emergency management
Proceedings of the 2011 Symposium on Theory of Modeling & Simulation: DEVS Integrative M&S Symposium
Perennial simulation of a legacy traffic model: implementation, considerations, and ramifications
Proceedings of the Winter Simulation Conference
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This paper describes a simple distributed simulation for support of emergency response exercises. The simulation, called the Immersive Synthetic Environment for Exercises (ISEE), was inspired by the simplicity of web-based role playing games (RPGs) which have all the elements of distributed simulations, but do not rely on complex interoperability software or high-end graphics engines. ISEE uses PHP to generate user interfaces, MySQL as simulation middleware, and agent-based simulations written in Python determine the behavior and state of simulated objects. It uses a web-interface that allows players to see events, communicate, and assign resources to critical emergency response functions. Test showed that up to 1000 entities could be represented with a quarter second simulation time step. The application was deployed as a prototype to support a masscasualty emergency response exercises in May of 2005. Results of the exercise showed that the intended value of distributed simulation (multi-user, immersive experience) was achieved using simple tools with a rapid development time.