3-D Moment Forms: Their Construction and Application to Object Identification and Positioning
IEEE Transactions on Pattern Analysis and Machine Intelligence
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Fast and accurate computation of polyhedral mass properties
Journal of Graphics Tools
Game Physics
The ancient olympic games: being part of the experience
VAST'04 Proceedings of the 5th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
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Recent commercial virtual reality shows have become very demanding in terms of interactive credibility and visual realism. In an effort to push further the immersive quality and the sense of ’being there’ in the most recent VR production of the Foundation of the Hellenic World “A Walk through Ancient Olympia”, the user, apart from virtually visiting the historical site, becomes an interacting part of the edutainment activity. Described in this paper is a new script-controlled generic dynamics system devised for heavy interactive VR applications and used in the above commercial production, which utilises the notion of force-fields and also simulates aerodynamic effects in a real-time, computationally efficient manner. The impact of the interactive dynamics system on the usability and virtual presence is also discussed, in the context of a fully immersive stereoscopic surround-screen virtual reality environment and a role-playing interactive show.