Game Physics
Fast frictional dynamics for rigid bodies
ACM SIGGRAPH 2005 Papers
Evaluation of real-time physics simulation systems
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
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As the complexity of automated assembly systems increases, so does the number of errors which arise during their development. The challenge is to avoid these errors already in an early stage, thus reducing development time and costs. This cannot be done without using digital simulation methods. In order to be able to apply these methods in an effective way, the digital simulation models need to abstract reality as much as possible. One key topic is the simulation of the physical behaviour of the components in assembly system. In order to be able to simulate this behavior, additional information within the simulation model is required. This paper proposes a methodology to build such models. The method focuses on identifying what kind of information is necessary for each type of component in order to achieve the desired realism. In doing so an automated and therefore less laborious modeling is possible.