Dynamic simulation of non-penetrating flexible bodies
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
An implicit formulation for precise contact modeling between flexible solids
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Incremental algorithms for collision detection between solid models
SMA '95 Proceedings of the third ACM symposium on Solid modeling and applications
Approximating polyhedra with spheres for time-critical collision detection
ACM Transactions on Graphics (TOG)
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
V-Clip: fast and robust polyhedral collision detection
ACM Transactions on Graphics (TOG)
Timewarp rigid body simulation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Fast and simple 2D geometric proximity queries using graphics hardware
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Fast penetration depth computation for physically-based animation
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Animation of Deformable Models Using Implicit Surfaces
IEEE Transactions on Visualization and Computer Graphics
Incremental Algorithms for Collision Detection Between Polygonal Models
IEEE Transactions on Visualization and Computer Graphics
VADE: A Virtual Assembly Design Environment
IEEE Computer Graphics and Applications
Motion sketching for control of rigid-body simulations
ACM Transactions on Graphics (TOG)
Interactive collision detection between deformable models using chromatic decomposition
ACM SIGGRAPH 2005 Papers
D4MD: deformation system for a vehicle simulation game
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Introduction to haptic rendering
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Oriented strands: dynamics of stiff multi-body system
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Numerical implementation of the exact dynamics of free rigid bodies
Journal of Computational Physics
Evaluation of real-time physics simulation systems
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Studying the stability of a four rotor helicopter prototype using the lifting operators
ISTASC'04 Proceedings of the 4th WSEAS International Conference on Systems Theory and Scientific Computation
Physically-Based Interaction for Networked Virtual Environments
ICCS '07 Proceedings of the 7th international conference on Computational Science, Part II
Real-time deformation and fracture in a game environment
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A dynamic bounding volume hierarchy for generalized collision detection
Computers and Graphics
Interaction: interfaces, algorithms, and applications
ACM SIGGRAPH 2009 Courses
Real-time collision culling of a million bodies on graphics processing units
ACM SIGGRAPH Asia 2010 papers
A framework for benchmarking interactive collision detection
Proceedings of the 25th Spring Conference on Computer Graphics
Mathematics and Computers in Simulation
Accelerating physics in large, continuous virtual environments
Concurrency and Computation: Practice & Experience
MAESTRO: a tool for interactive assembly simulation in virtual environments
EGVE'01 Proceedings of the 7th Eurographics conference on Virtual Environments & 5th Immersive Projection Technology
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