D4MD: deformation system for a vehicle simulation game

  • Authors:
  • Tiago Rodrigues;Rui Pires;José Miguel Salles Dias

  • Affiliations:
  • ADETTI/ISCTE, Edifício ISCTE, Lisboa, Portugal;ADETTI/ISCTE, Edifício ISCTE, Lisboa, Portugal;ADETTI/ISCTE, Edifício ISCTE, Lisboa, Portugal

  • Venue:
  • Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
  • Year:
  • 2005

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Abstract

This paper presents a hybrid geometrical-physical, plastic deformation technique applicable for solids, in the context of a car simulation game. This technique doesn't aim to be mechanically correct but to produce visual appealing and realistic-looking results.