A simple method for extracting the natural beauty of hair
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A practical model for hair mutual interactions
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A layered wisp model for simulating interactions inside long hair
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Impulse-based dynamic simulation of rigid body systems
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Simulating complex hair with robust collision handling
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Detail preserving continuum simulation of straight hair
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Twisting, tearing and flicking effects in string animations
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ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
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Artistic simulation of curly hair
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Inverse dynamic hair modeling with frictional contact
ACM Transactions on Graphics (TOG)
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The simulation of strand like primitives modeled as dynamics of serial branched multi-body chain, albeit a potential reduced coordinate formulation, gives rise to stiff and highly non-linear differential equations. We introduce a recursive, linear time and fully implicit method to solve the stiff dynamical problem arising from such a multi-body system. We augment the merits of the proposed scheme by means of analytical constraints and an elaborate collision response model. We finally discuss a versatile simulation system based on the strand primitive for character dynamics and visual effects. We demonstrate dynamics of ears, braid, long/curly hair and foliage.