Efficient dynamics modeling for VRML and Java
Proceedings of the third symposium on Virtual reality modeling language
V-Clip: fast and robust polyhedral collision detection
ACM Transactions on Graphics (TOG)
Separation-sensitive collision detection for convex objects
Proceedings of the tenth annual ACM-SIAM symposium on Discrete algorithms
Timewarp rigid body simulation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Fast and simple 2D geometric proximity queries using graphics hardware
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
ACM Transactions on Graphics (TOG)
The pLab project: an extensible architecture for physically-based simulations
SCCG '02 Proceedings of the 18th spring conference on Computer graphics
Continuous contact simulation for smooth surfaces
ACM Transactions on Graphics (TOG)
Algorithmic issues in modeling motion
ACM Computing Surveys (CSUR)
Goal-Directed Navigation for Animated Characters Using Real-Time Path Planning and Control
CAPTECH '98 Proceedings of the International Workshop on Modelling and Motion Capture Techniques for Virtual Environments
Novel solver for dynamic surfaces
GRIN'01 No description on Graphics interface 2001
breve: a 3D environment for the simulation of decentralized systems and artificial life
ICAL 2003 Proceedings of the eighth international conference on Artificial life
Citywalk: A Second Generation Walkthrough System
VSMM '01 Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM'01)
Motion sketching for control of rigid-body simulations
ACM Transactions on Graphics (TOG)
Collision detection of deformable volumetric meshes
Graphics programming methods
A Fast Impulsive Contact Suite for Rigid Body Simulation
IEEE Transactions on Visualization and Computer Graphics
Cybernetics and Systems Analysis
ACM SIGGRAPH 2006 Papers
Introduction to haptic rendering
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Fast simulation of deformable models in contact using dynamic deformation textures
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Oriented strands: dynamics of stiff multi-body system
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
The simulation of fluid-rigid body interaction
ACM SIGGRAPH 2002 conference abstracts and applications
Velocity-based shock propagation for multibody dynamics animation
ACM Transactions on Graphics (TOG)
Efficient Point-Based Rendering Techniques for Haptic Display of Virtual Objects
Presence: Teleoperators and Virtual Environments
Continuous collision detection for articulated models using Taylor models and temporal culling
ACM SIGGRAPH 2007 papers
A Fast and Stable Penalty Method for Rigid Body Simulation
IEEE Transactions on Visualization and Computer Graphics
Evaluation of real-time physics simulation systems
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Haptic Interaction with Virtual Avatars
EuroHaptics '08 Proceedings of the 6th international conference on Haptics: Perception, Devices and Scenarios
A robust and tractable contact model for dynamic robotic simulation
Proceedings of the 2009 ACM symposium on Applied Computing
Statistical simulation of rigid bodies
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Interaction: interfaces, algorithms, and applications
ACM SIGGRAPH 2009 Courses
C2A: controlled conservative advancement for continuous collision detection of polygonal models
ICRA'09 Proceedings of the 2009 IEEE international conference on Robotics and Automation
Real-time collision culling of a million bodies on graphics processing units
ACM SIGGRAPH Asia 2010 papers
Fast continuous collision detection using parallel filter in subspace
I3D '11 Symposium on Interactive 3D Graphics and Games
Real-time hair simulation with segment-based head collision
MIG'10 Proceedings of the Third international conference on Motion in games
Impulse-based dynamic simulation of deformable biological structures
Transactions on computational systems biology XIII
PolyDepth: Real-time penetration depth computation using iterative contact-space projection
ACM Transactions on Graphics (TOG)
An animation system for fracturing of rigid objects
ISCIS'05 Proceedings of the 20th international conference on Computer and Information Sciences
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
MAESTRO: a tool for interactive assembly simulation in virtual environments
EGVE'01 Proceedings of the 7th Eurographics conference on Virtual Environments & 5th Immersive Projection Technology
Model of tactile sensors using soft contacts and its application in robot grasping simulation
Robotics and Autonomous Systems
ACM Transactions on Graphics (TOG)
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