An animation system for fracturing of rigid objects

  • Authors:
  • Ayşe Küçükyılmaz;Bülent Özgüç

  • Affiliations:
  • Department of Computer Engineering, Bilkent University, Ankara, Turkey;Department of Computer Engineering, Bilkent University, Ankara, Turkey

  • Venue:
  • ISCIS'05 Proceedings of the 20th international conference on Computer and Information Sciences
  • Year:
  • 2005

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Abstract

This paper describes a system for the animation of fracturing brittle objects. The system combines rigid body simulation methods with a constraint-based model to animate fracturing of arbitrary polyhedral shaped objects under impact. The objects are represented as sets of masses, where pairs of adjacent masses are connected via a distance-preserving linear constraint. Lagrange multipliers are used to compute the forces exerted by those constraints, where these forces determine how and where the object will break. However, a problem with existing systems is that the initial body models exhibit well-defined uniformity, which makes the generated animations unrealistic. This work introduces a method for generating more realistic cracks without any performance loss. This method is easy to implement and applicable on different models.