Analytical methods for dynamic simulation of non-penetrating rigid bodies
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Impulse-based simulation of rigid bodies
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Collision Detection and Response for Computer Animation
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Impulse-based dynamic simulation of rigid body systems
Impulse-based dynamic simulation of rigid body systems
VR '06 Proceedings of the IEEE conference on Virtual Reality
A Survey of Computer-Based Deformable Models
IMVIP '07 Proceedings of the International Machine Vision and Image Processing Conference
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We present a new impulse-based method, called the Tethered Particle System (TPS), for the dynamic simulation of deformable biological structures. The TPS is unusual in that it may capture a gradual process of deformation using only instantaneous impulses that occur in response to particle collisions. This paper describes the method and its application to synaptic vesicle clusters and deformable biological membranes. Unlike many alternative methods, which require solutions to systems of equations or inequalities, the calculations in a TPS simulation are all analytic. The TPS also alleviates the need to choose regular time intervals appropriate for biological entities that may differ in size by orders of magnitude. The method is promising for simulations of smallscale self-assembling deformable biological structures exhibiting random motion.