Computer
Analytical methods for dynamic simulation of non-penetrating rigid bodies
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Curved surfaces and coherence for non-penetrating rigid body simulation
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Coping with friction for non-penetrating rigid body simulation
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Point location in fat subdivisions
Information Processing Letters
Impulse-based dynamic simulation
WAFR Proceedings of the workshop on Algorithmic foundations of robotics
A modeling system based on dynamic constraints
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Collision Detection and Response for Computer Animation
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Realistic animation of rigid bodies
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Production and playback of human figure motion for visual simulation
ACM Transactions on Modeling and Computer Simulation (TOMACS) - Special issue on graphics, animation, and visualization for simulation environments
Approximating polyhedra with spheres for time-critical collision detection
ACM Transactions on Graphics (TOG)
Testing control systems through dynamic simulation
Proceedings of the twelfth annual symposium on Computational geometry
3D chainmail: a fast algorithm for deforming volumetric objects
Proceedings of the 1997 symposium on Interactive 3D graphics
Interactive simulation of fire in virtual building environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the fourteenth annual symposium on Computational geometry
A constraint-based approach to rigid body dynamics for virtual reality applications
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Software architecture for a constraint-based virtual environment
Proceedings of the ACM symposium on Virtual reality software and technology
Six degree-of-freedom haptic display of polygonal models
Proceedings of the conference on Visualization '00
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Fast penetration depth computation for physically-based animation
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Robust treatment of collisions, contact and friction for cloth animation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Continuous contact simulation for smooth surfaces
ACM Transactions on Graphics (TOG)
Animation of Deformable Models Using Implicit Surfaces
IEEE Transactions on Visualization and Computer Graphics
Fast Collision Detection Among Multiple Moving Spheres
IEEE Transactions on Visualization and Computer Graphics
Using Linked Volumes to Model Object Collisions, Deformation, Cutting, Carving, and Joining
IEEE Transactions on Visualization and Computer Graphics
Planning biped locomotion using motion capture data and probabilistic roadmaps
ACM Transactions on Graphics (TOG)
Collision Detection Optimization in a Multi-particle System
ICCS '02 Proceedings of the International Conference on Computational Science-Part III
Fast and Accurate Collision Detection for Virtual Environments
Dagstuhl '97, Scientific Visualization
Image-Based Techniques in a Hybrid Collision Detector
IEEE Transactions on Visualization and Computer Graphics
The sensitivity of presence to collision response
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Contact Sensation in the Synthetic Environment Using the ISU Force Reflecting Exoskeleton
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Nonconvex rigid bodies with stacking
ACM SIGGRAPH 2003 Papers
CLODs: dual hierarchies for multiresolution collision detection
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
A Fast Impulsive Contact Suite for Rigid Body Simulation
IEEE Transactions on Visualization and Computer Graphics
The Journal of Supercomputing
Image-based collision detection
Integrated image and graphics technologies
Quasi-rigid objects in contact
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Fast collision detection between massive models using dynamic simplification
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Fast frictional dynamics for rigid bodies
ACM SIGGRAPH 2005 Papers
Interactive 3D Visualization Of Rigid Body Systems
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Cybernetics and Systems Analysis
Interactive sound synthesis for large scale environments
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Dynamic Simulation of Articulated Rigid Bodies with Contact and Collision
IEEE Transactions on Visualization and Computer Graphics
A teddy-bear-based robotic user interface
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Teddy-bear based robotic user interface
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Robust treatment of collisions, contact and friction for cloth animation
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Introduction to haptic rendering
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Efficient Point-Based Rendering Techniques for Haptic Display of Virtual Objects
Presence: Teleoperators and Virtual Environments
The Cobotic Hand Controller: Design, Control and Performance of a Novel Haptic Display
International Journal of Robotics Research
Velocity-Aligned Discrete Oriented Polytopes for Dynamic Collision Detection
IEEE Transactions on Visualization and Computer Graphics
Impulse-Based Control of Joints and Muscles
IEEE Transactions on Visualization and Computer Graphics
Design of a flexible centring tooling system
International Journal of Computer Applications in Technology
Backward steps in rigid body simulation
ACM SIGGRAPH 2008 papers
Staggered projections for frictional contact in multibody systems
ACM SIGGRAPH Asia 2008 papers
Statistical simulation of rigid bodies
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Anisotropic friction for deformable surfaces and solids
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Image-based collision detection and response between arbitrary volume objects
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Computing minimum distance between two implicit algebraic surfaces
Computer-Aided Design
Practical rigid body physics for games
ACM SIGGRAPH ASIA 2009 Courses
ACM SIGGRAPH 2009 Courses
Using ports and joints to compose virtual prototypes of mechatronic systems in VR environment
ACMOS'06 Proceedings of the 8th WSEAS international conference on Automatic control, modeling & simulation
Constraint-based simulation of interactions between fluids and unconstrained rigid bodies
Proceedings of the 25th Spring Conference on Computer Graphics
Impulse-based dynamic simulation of deformable biological structures
Transactions on computational systems biology XIII
Reflections on simultaneous impact
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Three-dimensional impact: energy-based modeling of tangential compliance
International Journal of Robotics Research
Multiple impacts: A state transition diagram approach
International Journal of Robotics Research
Fracture and impulse based finite-discrete element modeling of fragmentation
Computational Mechanics
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We introduce a promising new approach to rigid body dynamic simulation called impulse-based simulation. The method is well suited to modeling physical systems with large numbers of collisions, or with contact modes that change frequently. All types of contact (colliding, rolling, sliding, and resting) are modeled through a series of collision impulses between the objects in contact, hence the method is simpler and faster than constraint-based simulation. We have implemented an impulse-based simulator that can currently achieve interactive simulation times, and real time simulation seems within reach. In addition, the simulator has produced physically accurate results in several qualitative and quantitative experiments. After giving an overview of impulse-based dynamic simulation, we discuss collision detection and collision response in this context, and present results from several experiments.