Impulse-based simulation of rigid bodies
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Software architecture for a constraint-based virtual environment
Proceedings of the ACM symposium on Virtual reality software and technology
Interactive Simulation of Solid Rigid Bodies
IEEE Computer Graphics and Applications
WSEAS TRANSACTIONS on SYSTEMS
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Nowadays, virtual prototyping helps the development of modern products in many ways. However, the increasing complexity of modern mechatronic products brings a great challenge to their virtual prototyping design. Especially, it becomes nearly impossible to compose the multi-disciplinary components into a mechatronic system in virtual environments. In order to resolve that problem, this paper presents a solution, which uses the conceptual models of ports and joints to realize the system composition of mechatronic systems in VR environment. Additionally, the ports and joints based matching conditions can further enhance the virtual prototyping processes by providing a guidance of interaction.