Analytical methods for dynamic simulation of non-penetrating rigid bodies
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Curved surfaces and coherence for non-penetrating rigid body simulation
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Geometric collisions for time-dependent parametric surfaces
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Generalized implicit functions for computer graphics
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Interval methods for multi-point collisions between time-dependent curved surfaces
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Impulse-based simulation of rigid bodies
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Taking steps: the influence of a walking technique on presence in virtual reality
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on virtual reality software and technology
The influence of dynamic shadows on presence in immersive virtual environments
VE '95 Selected papers of the Eurographics workshops on Virtual environments '95
Collision Detection and Response for Computer Animation
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Realistic animation of rigid bodies
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Efficient navigation around complex virtual environments
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Time-critical collision detection using an average-case approach
Proceedings of the ACM symposium on Virtual reality software and technology
An Intestinal Surgery Simulator: Real-Time Collision Processing and Visualization
IEEE Transactions on Visualization and Computer Graphics
Presence and the utility of audio spatialization
Presence: Teleoperators and Virtual Environments
Male Bodily Responses during an Interaction with a Virtual Woman
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
Presence-enhancing real walking user interface for first-person video games
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
Perceptually-motivated graphics, visualization and 3D displays
ACM SIGGRAPH 2010 Courses
Research on collision detection algorithm based on particle swarm optimization
Edutainment'10 Proceedings of the Entertainment for education, and 5th international conference on E-learning and games
Perception in graphics, visualization, virtual environments and animation
SIGGRAPH Asia 2011 Courses
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
EuroGP'06 Proceedings of the 2006 international conference on Applications of Evolutionary Computing
Hi-index | 0.00 |
The paper describes an approach to collision detection and response, and an experiment to examine the sensitivity of subjective presence to varying collision response parameters. In particular, a bowling game scenario was used with 18 subjects, and parameters representing elasticity, friction and accuracy of collision detection were varied. Presence was assessed through a questionnaire following the experiment. The results suggested that presence was sensitive to variation in these parameters, and in particular to the value of the parameter representing friction.