Localization in virtual acoustic displays
Presence: Teleoperators and Virtual Environments - Premier issue
Distal attribution and presence
Presence: Teleoperators and Virtual Environments - Premier issue
The Science of Virtual Reality and Virtual Environments
The Science of Virtual Reality and Virtual Environments
Small Group Behavior Experiments in the Coven Project
IEEE Computer Graphics and Applications
Presence in virtual environments as a function of visual and auditory cues
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
The sensitivity of presence to collision response
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Virtual Audio - Three-Dimensional Audio in Virtual Environments
Virtual Audio - Three-Dimensional Audio in Virtual Environments
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Effects of Sensory Information and Prior Experience on Direct Subjective Ratings of Presence
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
A Conceptual Model of the Sense of Presence in Virtual Environments
Presence: Teleoperators and Virtual Environments
How Can We Determine if the Sense of Presence Affects Task Performance?
Presence: Teleoperators and Virtual Environments
Telepresence: Understanding People as Content
Presence: Teleoperators and Virtual Environments
Presence Accompanying Induced Hearing Loss: Implications for Immersive Virtual Environments
Presence: Teleoperators and Virtual Environments
Spatial sound localization in an augmented reality environment
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
The Allobrain: An interactive, stereographic, 3D audio, immersive virtual world
International Journal of Human-Computer Studies
Bimodal task-facilitation in a virtual traffic scenario through spatialized sound rendering
ACM Transactions on Applied Perception (TAP)
ACM Transactions on Applied Perception (TAP)
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The primary concern of this paper is whether the utility of audio spatialization, as opposed to the fidelity of audio spatialization, impacts presence. An experiment is reported that investigates the presence-performance relationship by decoupling spatial audio fidelity (realism) from task performance by varying the spatial fidelity of the audio independently of its relevance to performance on the search task that subjects were to perform. This was achieved by having conditions in which subjects searched for a music-playing radio (an active sound source) and having conditions in which the playing radio would be stationary (a passive sound source) while subjects searched for some other object. Independent of this, the music emitted by the radio would be either fully spatialized or directional but nonattenuated.Findings include that for subjects searching for the active sound source, being supplied only nonattenuated audio was detrimental to performance. Even so, this group of subjects consistently had the largest increase in presence scores over the baseline experiment. Further, the Witmer and Singer (1998) presence questionnaire was more sensitive to whether the audio source was active or not, while the presence questionnaire used by Slater and coworkers (see Tromp et al., 1998) was more sensitive to whether audio was fully spatialized or not. Finally, having the sound source active positively impacts the assessment of the audio while negatively impacting subjects' assessment of the visuals.