Liquid architectures in cyberspace
Cyberspace
The CAVE: audio visual experience automatic virtual environment
Communications of the ACM
Field mice: extracting hand geometry from electric field measurements
IBM Systems Journal
The Science of Virtual Reality and Virtual Environments
The Science of Virtual Reality and Virtual Environments
Presenting Dynamic Information on Mobile Computers
Personal and Ubiquitous Computing
Electric Field Sensing For Graphical Interfaces
IEEE Computer Graphics and Applications
Presence and the utility of audio spatialization
Presence: Teleoperators and Virtual Environments
Media productions for a dome display system
Proceedings of the ACM symposium on Virtual reality software and technology
Computer Music Journal
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
The allosphere: a large-scale immersive surround-view instrument
EDT '07 Proceedings of the 2007 workshop on Emerging displays technologies: images and beyond: the future of displays and interacton
NIME '07 Proceedings of the 7th international conference on New interfaces for musical expression
International Journal of Human-Computer Studies
Hi-index | 0.00 |
This paper describes the creation of the Allobrain project, an interactive, stereographic, 3D audio, immersive virtual world constructed from fMRI brain data and installed in the Allosphere, one of the largest virtual reality spaces in existence. This paper portrays the role the Allobrain project played as an artwork driving the technological infrastructure of the Allosphere. The construction of the Cosm toolkit software for prototyping the Allobrain and other interactive, stereographic, 3D audio, immersive virtual worlds in the Allosphere is described in detail. Aesthetic considerations of the Allobrain project are discussed in relation to world-making as a means to understand and explore large data sets.