The Allobrain: An interactive, stereographic, 3D audio, immersive virtual world

  • Authors:
  • John Thompson;JoAnn Kuchera-Morin;Marcos Novak;Dan Overholt;Lance Putnam;Graham Wakefield;Wesley Smith

  • Affiliations:
  • Media Arts and Technology Program, University of California, Santa Barbara, Santa Barbara, CA, USA;Media Arts and Technology Program, University of California, Santa Barbara, Santa Barbara, CA, USA;Media Arts and Technology Program, University of California, Santa Barbara, Santa Barbara, CA, USA;Media Arts and Technology Program, University of California, Santa Barbara, Santa Barbara, CA, USA;Media Arts and Technology Program, University of California, Santa Barbara, Santa Barbara, CA, USA;Media Arts and Technology Program, University of California, Santa Barbara, Santa Barbara, CA, USA;Media Arts and Technology Program, University of California, Santa Barbara, Santa Barbara, CA, USA

  • Venue:
  • International Journal of Human-Computer Studies
  • Year:
  • 2009

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Abstract

This paper describes the creation of the Allobrain project, an interactive, stereographic, 3D audio, immersive virtual world constructed from fMRI brain data and installed in the Allosphere, one of the largest virtual reality spaces in existence. This paper portrays the role the Allobrain project played as an artwork driving the technological infrastructure of the Allosphere. The construction of the Cosm toolkit software for prototyping the Allobrain and other interactive, stereographic, 3D audio, immersive virtual worlds in the Allosphere is described in detail. Aesthetic considerations of the Allobrain project are discussed in relation to world-making as a means to understand and explore large data sets.