The MagicBookMoving Seamlessly between Reality and Virtuality
IEEE Computer Graphics and Applications
Recent Advances in Augmented Reality
IEEE Computer Graphics and Applications
Marker Tracking and HMD Calibration for a Video-Based Augmented Reality Conferencing System
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
3D Audio Augmented Reality: Implementation and Experiments
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Augmented reality disk jockey: AR/DJ
ACM SIGGRAPH 2003 Sketches & Applications
Proceedings of the 2004 ACM symposium on Applied computing
Using augmented virtuality for remote collaboration
Presence: Teleoperators and Virtual Environments - Special issue: Advances in collaborative virtual environments
Presence and the utility of audio spatialization
Presence: Teleoperators and Virtual Environments
Integrating Sounds and Motions in Virtual Environments
Presence: Teleoperators and Virtual Environments
Portal-based sound propagation for first-person computer games
IE '07 Proceedings of the 4th Australasian conference on Interactive entertainment
Bimodal task-facilitation in a virtual traffic scenario through spatialized sound rendering
ACM Transactions on Applied Perception (TAP)
Hapto-acoustic scene representation
ICCHP'12 Proceedings of the 13th international conference on Computers Helping People with Special Needs - Volume Part II
Spatial misregistration of virtual human audio: implications of the precedence effect
IVA'12 Proceedings of the 12th international conference on Intelligent Virtual Agents
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Augmented Reality (AR), the overlay of virtual images onto the real world, is an increasingly popular technique for developing new human-computer interfaces. As human navigation and orientation in different environments depend on both visual and auditory information, sound plays a very important role in AR applications. In this paper we explore users' capability to localize a spatial sound (registered with a virtual object) in an AR environment, under different spatial configurations of the virtual scene. The results not only confirm several previous findings on sound localization, but also point out some important new visual-audio cues which should be taken into consideration for effective localization and orientation in AR environment. Finally, this paper provides tentative guidelines for adding spatial sound to AR environments.