Computational geometry: an introduction
Computational geometry: an introduction
Collision Detection for Moving Polyhedra
IEEE Transactions on Pattern Analysis and Machine Intelligence
Set operations on polyhedra using binary space partitioning trees
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Analytical methods for dynamic simulation of non-penetrating rigid bodies
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Geometric and solid modeling: an introduction
Geometric and solid modeling: an introduction
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Curved surfaces and coherence for non-penetrating rigid body simulation
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Merging BSP trees yields polyhedral set operations
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Linear programming and convex hulls made easy
SCG '90 Proceedings of the sixth annual symposium on Computational geometry
Approximation hierarchies and S-bounds
SMA '91 Proceedings of the first ACM symposium on Solid modeling foundations and CAD/CAM applications
Algorithms for intersecting parametric and algebraic curves I: simple intersections
ACM Transactions on Graphics (TOG)
Solving the Collision Detection Problem
IEEE Computer Graphics and Applications
Impulse-based simulation of rigid bodies
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
I-COLLIDE: an interactive and exact collision detection system for large-scale environments
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Algorithms for intersecting parametric and algebraic curves II: multiple intersections
Graphical Models and Image Processing
OBBTree: a hierarchical structure for rapid interference detection
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
An efficient surface intersection algorithm based on lower-dimensional formulation
ACM Transactions on Graphics (TOG)
V-COLLIDE: accelerated collision detection for VRML
VRML '97 Proceedings of the second symposium on Virtual reality modeling language
Real-time collision detection for motion simulation within complex environments
SIGGRAPH '96 ACM SIGGRAPH 96 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '96
V-Clip: fast and robust polyhedral collision detection
ACM Transactions on Graphics (TOG)
Spherical shell: a higher order bounding volume for fast proximity queries
WAFR '98 Proceedings of the third workshop on the algorithmic foundations of robotics on Robotics : the algorithmic perspective: the algorithmic perspective
Collision Detection and Response for Computer Animation
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Realistic animation of rigid bodies
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Robot Motion Planning
Efficient Collision Detection Using Bounding Volume Hierarchies of k-DOPs
IEEE Transactions on Visualization and Computer Graphics
Determining the Separation of Preprocessed Polyhedra - A Unified Approach
ICALP '90 Proceedings of the 17th International Colloquium on Automata, Languages and Programming
A Framework for Fast and Accurate Collision Detection for Haptic Interaction
VR '99 Proceedings of the IEEE Virtual Reality
Efficient collision detection for animation and robotics
Efficient collision detection for animation and robotics
Real time tracking of high speed movements in the context of a table tennis application
Proceedings of the ACM symposium on Virtual reality software and technology
Real-Time Interaction with a Humanoid Avatar in an Immersive Table Tennis Simulation
IEEE Transactions on Visualization and Computer Graphics
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