Principles of interactive computer graphics (2nd ed.)
Principles of interactive computer graphics (2nd ed.)
An Algorithm for Geometric Set Operations Using Cellular Subdivision Techniques
IEEE Computer Graphics and Applications
A Characterization of Ten Hidden-Surface Algorithms
ACM Computing Surveys (CSUR)
Representations for Rigid Solids: Theory, Methods, and Systems
ACM Computing Surveys (CSUR)
Interference detection among solids and surfaces
Communications of the ACM
Collision Detection and Response for Computer Animation
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Collision-Free Motion of an Articulated Kinematic Chain in a Dynamic Environment
IEEE Computer Graphics and Applications
Localized set operations for solid modeling
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
A 3-dimensional representation for fast rendering of complex scenes
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
I-COLLIDE: an interactive and exact collision detection system for large-scale environments
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Incremental algorithms for collision detection between solid models
SMA '95 Proceedings of the third ACM symposium on Solid modeling and applications
An interactive tool for placing curved surfaces without interpenetration
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Approximating polyhedra with spheres for time-critical collision detection
ACM Transactions on Graphics (TOG)
OBBTree: a hierarchical structure for rapid interference detection
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Collision detection for fly-throughs in virtual environments
Proceedings of the twelfth annual symposium on Computational geometry
Collision detection for volumetric objects
VIS '97 Proceedings of the 8th conference on Visualization '97
Hardware-assisted virtual collisions
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Computing bounding volume hierarchies using model simplification
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Six degree-of-freedom haptic rendering using voxel sampling
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Collision detection in aspect and scale bounded polyhedra
Proceedings of the ninth annual ACM-SIAM symposium on Discrete algorithms
Analysis of a bounding box heuristic for object intersection
Proceedings of the tenth annual ACM-SIAM symposium on Discrete algorithms
Analysis of a bounding box heuristic for object intersection
Journal of the ACM (JACM)
Analyzing bounding boxes for object intersection
ACM Transactions on Graphics (TOG)
Hardware-assisted self-collision for deformable surfaces
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Collision Detection for Interactive Graphics Applications
IEEE Transactions on Visualization and Computer Graphics
Incremental Algorithms for Collision Detection Between Polygonal Models
IEEE Transactions on Visualization and Computer Graphics
Efficient Collision Detection Using Bounding Volume Hierarchies of k-DOPs
IEEE Transactions on Visualization and Computer Graphics
Fast and Accurate Collision Detection for Virtual Environments
Dagstuhl '97, Scientific Visualization
Collision Detection Using Bounding Boxes: Convexity Helps
ESA '00 Proceedings of the 8th Annual European Symposium on Algorithms
Image-Based Techniques in a Hybrid Collision Detector
IEEE Transactions on Visualization and Computer Graphics
Fast Contact Localization Between Deformable Polyhedra in Motion
CA '96 Proceedings of the Computer Animation
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
A collision detection method for real time assembly simulation
ISATP '95 Proceedings of the 1995 IEEE International Symposium on Assembly and Task Planning
Image-based collision detection
Integrated image and graphics technologies
Image-Based Collision Detection for Deformable Cloth Models
IEEE Transactions on Visualization and Computer Graphics
A real-time collision detection algorithm for mobile billiards game
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Six degree-of-freedom haptic rendering using voxel sampling
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
A Real-Time Algorithm for Accurate Collision Detection for Deformable Polyhedral Objects
Presence: Teleoperators and Virtual Environments
Efficient Collision Detection within Deforming Spherical Sliding Contact
IEEE Transactions on Visualization and Computer Graphics
Collision detection between complex polyhedra
Computers and Graphics
The development of an arthroscopic surgical simulator with haptic feedback
Future Generation Computer Systems
A robust segment/triangle intersection algorithm for interference tests. Efficiency study
Computational Geometry: Theory and Applications
Collision detection algorithm in virtual environment of robot workcell
AICI'10 Proceedings of the 2010 international conference on Artificial intelligence and computational intelligence: Part I
Fast oriented bounding box optimization on the rotation group SO(3,ℝ)
ACM Transactions on Graphics (TOG)
Tetra-trees properties in graphic interaction
Graphical Models
Development of real-time virtual environment with hierarchical construction
Proceedings of the 6th International Conference on Ubiquitous Information Management and Communication
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Considers how a happy convergence of factors in the mid 195Os led CEIT and the University of Navarre to team up for an ambitious project. First, we accumulated expertise in the fields of computer graphics, mechanism analysis and solid modeling. Second, the appearance of 3D graphics workstations on the market allowed us to put our experience to work to develop CompAMM (Computer Analysis of Machines and Mechanisms), a general-purpose program to simulate and visualize in real time the kinematic analysis of complex articulated bodies. We got a Hewlett Packard 350 SRX in July 1987 and made our first presentation of the real-time analysis and visualization of 3D mechanisms at an international congress in Seville two months later. Target applications included robotics, vehicles, mechanisms, spaceship manoeuvres, teleoperator training, astronaut motion, and ergonomics inside vehicles.