Data structures and algorithms 3: multi-dimensional searching and computational geometry
Data structures and algorithms 3: multi-dimensional searching and computational geometry
Computational geometry: an introduction
Computational geometry: an introduction
Geometric and solid modeling: an introduction
Geometric and solid modeling: an introduction
Determining the separation of preprocessed polyhedra: a unified approach
Proceedings of the seventeenth international colloquium on Automata, languages and programming
An optimal algorithm for intersecting three-dimensional convex polyhedra
SIAM Journal on Computing
Solving the Collision Detection Problem
IEEE Computer Graphics and Applications
I-COLLIDE: an interactive and exact collision detection system for large-scale environments
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Efficient collision detection for moving polyhedra
Proceedings of the eleventh annual symposium on Computational geometry
OBBTree: a hierarchical structure for rapid interference detection
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Collision detection for fly-throughs in virtual environments
Proceedings of the twelfth annual symposium on Computational geometry
Real-time collision detection for motion simulation within complex environments
SIGGRAPH '96 ACM SIGGRAPH 96 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '96
Collision Detection and Response for Computer Animation
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Robot Motion Planning
Collision Detection for Interactive Graphics Applications
IEEE Transactions on Visualization and Computer Graphics
A Complete and Efficient Algorithm for the Intersection of a General and a Convex Polyhedron
WADS '93 Proceedings of the Third Workshop on Algorithms and Data Structures
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Fast collision detection using QuOSPO trees
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Analysis of a bounding box heuristic for object intersection
Proceedings of the tenth annual ACM-SIAM symposium on Discrete algorithms
Analysis of a bounding box heuristic for object intersection
Journal of the ACM (JACM)
Computing optimal &agr;-fat and &agr;-small decompositions
SODA '01 Proceedings of the twelfth annual ACM-SIAM symposium on Discrete algorithms
Hardware-assisted self-collision for deformable surfaces
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Efficient Collision Detection Using Bounding Volume Hierarchies of k-DOPs
IEEE Transactions on Visualization and Computer Graphics
Collision Detection Using Bounding Boxes: Convexity Helps
ESA '00 Proceedings of the 8th Annual European Symposium on Algorithms
Image-Based Techniques in a Hybrid Collision Detector
IEEE Transactions on Visualization and Computer Graphics
Local polyhedra and geometric graphs
Proceedings of the nineteenth annual symposium on Computational geometry
Image-based collision detection
Integrated image and graphics technologies
Image-Based Collision Detection for Deformable Cloth Models
IEEE Transactions on Visualization and Computer Graphics
Local polyhedra and geometric graphs
Computational Geometry: Theory and Applications - Special issue on the 19th annual symposium on computational geometry - SoCG 2003
Hardware-Based Collision and Self-Collision for Rigid and Deformable Surfaces
Presence: Teleoperators and Virtual Environments
Local polyhedra and geometric graphs
Computational Geometry: Theory and Applications - Special issue on the 19th annual symposium on computational geometry - SoCG 2003
A model for the expected running time of collision detection using AABBs trees
EGVE'06 Proceedings of the 12th Eurographics conference on Virtual Environments
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