Determining the separation of preprocessed polyhedra: a unified approach
Proceedings of the seventeenth international colloquium on Automata, languages and programming
Merging BSP trees yields polyhedral set operations
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
I-COLLIDE: an interactive and exact collision detection system for large-scale environments
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
OBBTree: a hierarchical structure for rapid interference detection
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
An efficient surface intersection algorithm based on lower-dimensional formulation
ACM Transactions on Graphics (TOG)
A haptic interaction method for volume visualization
Proceedings of the 7th conference on Visualization '96
Collision detection for volumetric objects
VIS '97 Proceedings of the 8th conference on Visualization '97
Collision detection in aspect and scale bounded polyhedra
Proceedings of the ninth annual ACM-SIAM symposium on Discrete algorithms
Improved Computational Methods for Ray Tracing
ACM Transactions on Graphics (TOG)
Collision Detection and Response for Computer Animation
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Robot Motion Planning
Collision Detection for Interactive Graphics Applications
IEEE Transactions on Visualization and Computer Graphics
Efficient Collision Detection Using Bounding Volume Hierarchies of k-DOPs
IEEE Transactions on Visualization and Computer Graphics
Rapid Collision Detection by Dynamically Aligned DOP-Trees
VRAIS '98 Proceedings of the Virtual Reality Annual International Symposium
Sphere-tree construction using dynamic medial axis approximation
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
LARGE a collision detection framework for deformable objects
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Normal bounds for subdivision-surface interference detection
Proceedings of the conference on Visualization '01
A Case Study of Load Distribution in Parallel View Frustum Culling and Collision Detection
Euro-Par '01 Proceedings of the 7th International Euro-Par Conference Manchester on Parallel Processing
Developing 3-d animated applications prototypes in the classroom
Journal of Computing Sciences in Colleges
Adaptive medial-axis approximation for sphere-tree construction
ACM Transactions on Graphics (TOG)
GI-COLLIDE: collision detection with geometry images
Proceedings of the 21st spring conference on Computer graphics
Algorithms for two-box covering
Proceedings of the twenty-second annual symposium on Computational geometry
Efficient collision detection for spherical blend skinning
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Velocity-Aligned Discrete Oriented Polytopes for Dynamic Collision Detection
IEEE Transactions on Visualization and Computer Graphics
Efficient collision detection using a dual OBB-sphere bounding volume hierarchy
Computer-Aided Design
Efficient collision detection using a dual bounding volume hierarchy
GMP'08 Proceedings of the 5th international conference on Advances in geometric modeling and processing
A model for the expected running time of collision detection using AABBs trees
EGVE'06 Proceedings of the 12th Eurographics conference on Virtual Environments
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