Incremental 3D collision detection with hierarchical data structures
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Fast collision detection using QuOSPO trees
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Minimal hierarchical collision detection
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Efficient collision detection of complex deformable models using AABB trees
Journal of Graphics Tools
Time-critical collision detection using an average-case approach
Proceedings of the ACM symposium on Virtual reality software and technology
Hardware Accelerated Collision Detection - An Architecture and Simulation Results
Proceedings of the conference on Design, Automation and Test in Europe - Volume 3
Hierarchical Spherical Distance Fields for Collision Detection
IEEE Computer Graphics and Applications
Space-efficient FPGA-accelerated collision detection for virtual prototyping
Proceedings of the conference on Design, automation and test in Europe: Designers' forum
Algorithms for two-box covering
Proceedings of the twenty-second annual symposium on Computational geometry
Oriented convex polyhedra for collision detection in 3D computer animation
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Velocity-Aligned Discrete Oriented Polytopes for Dynamic Collision Detection
IEEE Transactions on Visualization and Computer Graphics
Collision detection between complex polyhedra
Computers and Graphics
Efficient c-oriented range searching with DOP-trees
Computational Geometry: Theory and Applications
Rotated-Box Trees: A Lightweight c-Oriented Bounding-Volume Hierarchy
SEA '09 Proceedings of the 8th International Symposium on Experimental Algorithms
A unified approach for physically-based simulations and haptic rendering
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
A dynamic bounding volume hierarchy for generalized collision detection
Computers and Graphics
Efficient collision detection using a dual OBB-sphere bounding volume hierarchy
Computer-Aided Design
Efficient collision detection using a dual bounding volume hierarchy
GMP'08 Proceedings of the 5th international conference on Advances in geometric modeling and processing
A survey on CAD methods in 3D garment design
Computers in Industry
A benchmarking suite for 6-DOF real time collision response algorithms
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
A flexible framework for wide-spectrum vr development
Presence: Teleoperators and Virtual Environments
A framework for benchmarking interactive collision detection
Proceedings of the 25th Spring Conference on Computer Graphics
Efficient Image-Based Proximity Queries with Object-Space Precision
Computer Graphics Forum
Simulation of ancient technology works using haptic interaction and gesture recognition
VAST'04 Proceedings of the 5th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
A model for the expected running time of collision detection using AABBs trees
EGVE'06 Proceedings of the 12th Eurographics conference on Virtual Environments
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