Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
Octrees for faster isosurface generation
VVS '90 Proceedings of the 1990 workshop on Volume visualization
Numerical recipes in C (2nd ed.): the art of scientific computing
Numerical recipes in C (2nd ed.): the art of scientific computing
Solving the Collision Detection Problem
IEEE Computer Graphics and Applications
I-COLLIDE: an interactive and exact collision detection system for large-scale environments
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Approximating polyhedra with spheres for time-critical collision detection
ACM Transactions on Graphics (TOG)
OBBTree: a hierarchical structure for rapid interference detection
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A haptic interaction method for volume visualization
Proceedings of the 7th conference on Visualization '96
Collision Detection and Response for Computer Animation
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Optical Models for Direct Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
IEEE Computer Graphics and Applications
VolVis: a diversified volume visualization system
VIS '94 Proceedings of the conference on Visualization '94
Fast collision detection using QuOSPO trees
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Shape-based volumetric collision detection
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
CEASAR: a smooth, accurate and robust centerline extraction algorithm
Proceedings of the conference on Visualization '00
Using Linked Volumes to Model Object Collisions, Deformation, Cutting, Carving, and Joining
IEEE Transactions on Visualization and Computer Graphics
Penalized-Distance Volumetric Skeleton Algorithm
IEEE Transactions on Visualization and Computer Graphics
Slicing-based volumetric collision detection
Journal of Graphics Tools
Parallel Computation of the Euclidean Distance Transform on a Three-Dimensional Image Array
IEEE Transactions on Parallel and Distributed Systems
Real-time haptic and visual simulation of bone dissection
Presence: Teleoperators and Virtual Environments - special issue: IEEE virtual reality 2002 conference
Proceedings of the ACM symposium on Virtual reality software and technology
Improved Collision Detection Algorithm for Soft Tissue Deformable Models
ENC '05 Proceedings of the Sixth Mexican International Conference on Computer Science
A Virtual Environment Testbed for Training Laparoscopic Surgical Skills
Presence: Teleoperators and Virtual Environments
Hierarchical Discrete Medial Axis for Sphere-Tree Construction
IWCIA '09 Proceedings of the 13th International Workshop on Combinatorial Image Analysis
An efficient navigation method for virtual endoscopy using volume ray casting
ICCS'03 Proceedings of the 2003 international conference on Computational science: PartIII
An Image-Space Approach for Collision Detection Between Multiple Volumes and a Surface
International Journal of Creative Interfaces and Computer Graphics
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