Accelerated volume rendering and tomographic reconstruction using texture mapping hardware
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Computer graphics (2nd ed. in C): principles and practice
Computer graphics (2nd ed. in C): principles and practice
Collision detection for volumetric objects
VIS '97 Proceedings of the 8th conference on Visualization '97
Computer
A Framework for Fast and Accurate Collision Detection for Haptic Interaction
VR '99 Proceedings of the IEEE Virtual Reality
Accelerating Volume Reconstruction With 3D Texture Hardware
Accelerating Volume Reconstruction With 3D Texture Hardware
3DIVE: an immersive environment for interactive volume data exploration
Journal of Computer Science and Technology
Proceedings of the ACM symposium on Virtual reality software and technology
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In this paper, we present a new approach for collision detection of volumetric objects. Good speeds and accuracy can be achieved using existing graphics hardware. The algorithm is simple to implement and, unlike other collision detection mechanisms, requires very little extra memory and preprocessing time. Using a combination of the two-dimensional scanline process and three-dimensional texture mapping technique, a number of polygonal slices can be computed for all volume objects in a scene. For each slice, the objects are checked for collisions using the framebuffer and logical color coding operations. Experiments are provided and analyzed.