Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
Through-the-lens camera control
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Fast volume rendering using a shear-warp factorization of the viewing transformation
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Virtual voyage: interactive navigation in the human colon
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Collision detection for volumetric objects
VIS '97 Proceedings of the 8th conference on Visualization '97
Classification of the Distance Transformation Algorithms under the Mathematical Morphology Approach
SIBGRAPI '00 Proceedings of the 13th Brazilian Symposium on Computer Graphics and Image Processing
BIOMEDVIS '95 Proceedings of the 1995 Biomedical Visualization (BioMedVis '95)
Accelerating volume animation by space-leaping
VIS '93 Proceedings of the 4th conference on Visualization '93
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In virtual endoscopy, it is important to devise the navigation method that enables us to control the position and orientation of virtual camera easily and intuitively without collision to organ wall. We propose an efficient navigation algorithm that calculates depth information while rendering a scene for current frame with volume ray casting method, then computes new viewing specification of camera for the next frame using the depth information. It can generate a camera path in real-time, allows us to control the camera with ease, and avoids collision with objects efficiently. In addition, it doesn't require preprocessing stage and extra storage for maintaining spatial data structures. Experimental result shows that it is possible to navigate through human colon when we apply our method to virtual colonoscopy.