Curved surfaces and coherence for non-penetrating rigid body simulation
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
OBBTree: a hierarchical structure for rapid interference detection
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Collision detection for volumetric objects
VIS '97 Proceedings of the 8th conference on Visualization '97
Collision detection and tissue modeling in a VR-simulator for eye surgery
EGVE '02 Proceedings of the workshop on Virtual environments 2002
Using Linked Volumes to Model Object Collisions, Deformation, Cutting, Carving, and Joining
IEEE Transactions on Visualization and Computer Graphics
Needle Insertion Modelling for the Interactive Simulation of Percutaneous Procedures
MICCAI '02 Proceedings of the 5th International Conference on Medical Image Computing and Computer-Assisted Intervention-Part II
Efficient collision detection of complex deformable models using AABB trees
Journal of Graphics Tools
Real-time Collision Detection for Virtual Surgery
CA '99 Proceedings of the Computer Animation
Interactive Simulation of Surgical Cuts
PG '00 Proceedings of the 8th Pacific Conference on Computer Graphics and Applications
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The virtual 3D models of human organs in surgery simulation must reproduce the complex viscoelastic deformable behavior of living soft tissue during interaction with virtual surgical tools. Collision detection is a crucial task for modelling and real-time simulation of surgical interactions. Few techniques for collision detection between moving bodies that involve tissue cutting and deformations have been reported. In this paper, we present an improved Quinlan algorithm for collision detection suitable for real-time tissue cutting and deformation simulation. We also present an example of the use of the algorithm in a prostate surgery simulation system.