Convex partitions of polyhedra: a lower bound and worst-case optimal algorithm
SIAM Journal on Computing
Computational geometry: an introduction
Computational geometry: an introduction
Collision Detection for Moving Polyhedra
IEEE Transactions on Pattern Analysis and Machine Intelligence
Intersection of convex objects in two and three dimensions
Journal of the ACM (JACM)
Curved surfaces and coherence for non-penetrating rigid body simulation
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Geometric collisions for time-dependent parametric surfaces
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Merging BSP trees yields polyhedral set operations
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Approximation hierarchies and S-bounds
SMA '91 Proceedings of the first ACM symposium on Solid modeling foundations and CAD/CAM applications
Convex decomposition of polyhedra and robustness
SIAM Journal on Computing
Interval arithmetic recursive subdivision for implicit functions and constructive solid geometry
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Interactive solid geometry via partitioning trees
Proceedings of the conference on Graphics interface '92
Modeling contacts in a physically based simulation
SMA '93 Proceedings on the second ACM symposium on Solid modeling and applications
Dynamic simulation of nonpenetrating rigid bodies
Dynamic simulation of nonpenetrating rigid bodies
Interval methods for multi-point collisions between time-dependent curved surfaces
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Solving the Collision Detection Problem
IEEE Computer Graphics and Applications
Computational geometry in C
I-COLLIDE: an interactive and exact collision detection system for large-scale environments
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Collision Detection and Response for Computer Animation
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
On visible surface generation by a priori tree structures
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Incremental Algorithms for Collision Detection Between General Solid Models
Incremental Algorithms for Collision Detection Between General Solid Models
Efficient collision detection for animation and robotics
Efficient collision detection for animation and robotics
Incremental collision detection for polygonal models
Proceedings of the eleventh annual symposium on Computational geometry
Approximating polyhedra with spheres for time-critical collision detection
ACM Transactions on Graphics (TOG)
OBBTree: a hierarchical structure for rapid interference detection
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Interactive Boolean operations for conceptual design of 3-D solids
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
An efficient collision detection algorithm using range data for walk-through systems
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Hardware-assisted virtual collisions
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Kinetic collision detection between two simple polygons
Proceedings of the tenth annual ACM-SIAM symposium on Discrete algorithms
Hardware-assisted self-collision for deformable surfaces
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Incremental Algorithms for Collision Detection Between Polygonal Models
IEEE Transactions on Visualization and Computer Graphics
Efficient Collision Detection Using Bounding Volume Hierarchies of k-DOPs
IEEE Transactions on Visualization and Computer Graphics
Image-Based Techniques in a Hybrid Collision Detector
IEEE Transactions on Visualization and Computer Graphics
Efficient And Accurate Interference Detection For Polynomial Deformation
CA '96 Proceedings of the Computer Animation
Nonconvex rigid bodies with stacking
ACM SIGGRAPH 2003 Papers
Kinetic collision detection between two simple polygons
Computational Geometry: Theory and Applications
Image-based collision detection
Integrated image and graphics technologies
A computational framework for incremental motion
SCG '04 Proceedings of the twentieth annual symposium on Computational geometry
Collision detection for deforming necklaces
Computational Geometry: Theory and Applications - Special issue on the 18th annual symposium on computational geometrySoCG2002
Image-Based Collision Detection for Deformable Cloth Models
IEEE Transactions on Visualization and Computer Graphics
Kinetic collision detection with fast flight plan changes
Information Processing Letters
GI-COLLIDE: collision detection with geometry images
Proceedings of the 21st spring conference on Computer graphics
Six Degree-of-Freedom Haptic Rendering Using Spatialized Normal Cone Search
IEEE Transactions on Visualization and Computer Graphics
Multi-core collision detection between deformable models
2009 SIAM/ACM Joint Conference on Geometric and Physical Modeling
Computing minimum distance between two implicit algebraic surfaces
Computer-Aided Design
Kinetic collision detection with fast flight plan changes
Information Processing Letters
Real-time collision culling of a million bodies on graphics processing units
ACM SIGGRAPH Asia 2010 papers
Accelerated haptic rendering of polygonal models through local descent
HAPTICS'04 Proceedings of the 12th international conference on Haptic interfaces for virtual environment and teleoperator systems
Hi-index | 0.01 |