Analytical methods for dynamic simulation of non-penetrating rigid bodies
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Automatica (Journal of IFAC)
Collision Detection and Response for Computer Animation
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Impulse-based dynamic simulation of rigid body systems
Impulse-based dynamic simulation of rigid body systems
Stabilizing Explicit Methods in Spring-Mass Simulation
CGI '04 Proceedings of the Computer Graphics International
Robust sensor-based grasp primitive for a three-finger robot hand
IROS'09 Proceedings of the 2009 IEEE/RSJ international conference on Intelligent robots and systems
Object identification with tactile sensors using bag-of-features
IROS'09 Proceedings of the 2009 IEEE/RSJ international conference on Intelligent robots and systems
Tactile sensing: from humans to humanoids
IEEE Transactions on Robotics
OpenGRASP: a toolkit for robot grasping simulation
SIMPAR'10 Proceedings of the Second international conference on Simulation, modeling, and programming for autonomous robots
Automated construction of robotic manipulation programs
Automated construction of robotic manipulation programs
Characterization and simulation of tactile sensors
HAPTIC '10 Proceedings of the 2010 IEEE Haptics Symposium
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In the context of robot grasping and manipulation, realistic dynamic simulation requires accurate modeling of contacts between bodies and, in a practical level, accurate simulation of touch sensors. This paper addresses the problem of creating a simulation of a tactile sensor as well as its implementation in a simulation environment. The simulated tactile sensor model utilizes collision detection and response methods using soft contacts as well as a full friction description. The tactile element is created based on a geometry enabling the creation of a variety of different shape tactile sensors. The tactile sensor element can be used to detect touch against triangularized geometries. This independence in shape enables the use of the sensor model for various applications, ranging from regular tactile sensors to more complex geometries as the human hand which makes it possible to explore human-like touch. The developed tactile sensor model is implemented within OpenGRASP and is available in the open-source plugin. The model has been validated through several experiments ranging from physical properties verification to testing on robot grasping applications. This simulated sensor can provide researchers with a valuable tool for robotic grasping research, especially in cases where the real sensors are not accurate enough yet.