SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Natural hairstyle modeling and animation
Graphical Models
A practical model for hair mutual interactions
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
A layered wisp model for simulating interactions inside long hair
Proceedings of the Eurographic workshop on Computer animation and simulation
Impulse-based dynamic simulation of rigid body systems
Impulse-based dynamic simulation of rigid body systems
Simulating complex hair with robust collision handling
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Animating complex hairstyles in real-time
Proceedings of the ACM symposium on Virtual reality software and technology
A Survey on Hair Modeling: Styling, Simulation, and Rendering
IEEE Transactions on Visualization and Computer Graphics
A mass spring model for hair simulation
ACM SIGGRAPH 2008 papers
Real time hair simulation and rendering on the GPU
ACM SIGGRAPH 2008 talks
Example-based hair geometry synthesis
ACM SIGGRAPH 2009 papers
Detail preserving continuum simulation of straight hair
ACM SIGGRAPH 2009 papers
ACM SIGGRAPH Asia 2009 papers
Hi-index | 0.00 |
This work presents a simple, stable and fast hair simulation system for interactive graphics applications whose CPU budget for hair simulation is small. Our main contribution is a hair-head collision method that has very little CPU cost and simulates the volumetric effect of hair resting on top of each other without the need for hair-hair collision. We also present a simulation-based hair styling method for end-users. This easy to use method produces hair styles for the whole head, and it is particularly suitable for abstract and exotic styles. It is applicable for video games in which avatars can be customized by the user.