Rendering fur with three dimensional textures
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Calculation of reference frames along a space curve
Graphics gems
Multiresolution sampling procedure for analysis and synthesis of texture images
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Fast texture synthesis using tree-structured vector quantization
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Image quilting for texture synthesis and transfer
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Texture synthesis over arbitrary manifold surfaces
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Real-time texture synthesis by patch-based sampling
ACM Transactions on Graphics (TOG)
Interactive multiresolution hair modeling and editing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
A Trigonal Prism-Based Method for Hair Image Generation
IEEE Computer Graphics and Applications
Texture Synthesis by Non-Parametric Sampling
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Graphcut textures: image and video synthesis using graph cuts
ACM SIGGRAPH 2003 Papers
Light scattering from human hair fibers
ACM SIGGRAPH 2003 Papers
Modeling Realistic Virtual Hairstyles
PG '01 Proceedings of the 9th Pacific Conference on Computer Graphics and Applications
Capture of hair geometry from multiple images
ACM SIGGRAPH 2004 Papers
Variational shape approximation
ACM SIGGRAPH 2004 Papers
A Statistical Wisp Model and Pseudophysical Approaches for Interactive Hairstyle Generation
IEEE Transactions on Visualization and Computer Graphics
Geometric texture synthesis by example
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Geometric texture synthesis and transfer via geometry images
Proceedings of the 2005 ACM symposium on Solid and physical modeling
Parallel controllable texture synthesis
ACM SIGGRAPH 2005 Papers
Texture optimization for example-based synthesis
ACM SIGGRAPH 2005 Papers
Modeling hair from multiple views
ACM SIGGRAPH 2005 Papers
SMI '05 Proceedings of the International Conference on Shape Modeling and Applications 2005
Appearance-space texture synthesis
ACM SIGGRAPH 2006 Papers
Mesh quilting for geometric texture synthesis
ACM SIGGRAPH 2006 Papers
A Survey on Hair Modeling: Styling, Simulation, and Rendering
IEEE Transactions on Visualization and Computer Graphics
Terrain Synthesis from Digital Elevation Models
IEEE Transactions on Visualization and Computer Graphics
Solid texture synthesis from 2D exemplars
ACM SIGGRAPH 2007 papers
Gradient domain editing of deforming mesh sequences
ACM SIGGRAPH 2007 papers
Hair photobooth: geometric and photometric acquisition of real hairstyles
ACM SIGGRAPH 2008 papers
ACM SIGGRAPH 2008 papers
Lapped solid textures: filling a model with anisotropic textures
ACM SIGGRAPH 2008 papers
Motion field texture synthesis
ACM SIGGRAPH Asia 2009 papers
Capturing hair assemblies fiber by fiber
ACM SIGGRAPH Asia 2009 papers
ACM SIGGRAPH Asia 2009 papers
Triangle surfaces with discrete equivalence classes
ACM SIGGRAPH 2010 papers
Advanced techniques in real-time hair rendering and simulation
ACM SIGGRAPH 2010 Courses
Real-time hair simulation with segment-based head collision
MIG'10 Proceedings of the Third international conference on Motion in games
ACM SIGGRAPH 2011 papers
Hairstyle suggestion using statistical learning
MMM'12 Proceedings of the 18th international conference on Advances in Multimedia Modeling
Lighting hair from the inside: a thermal approach to hair reconstruction
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Single photo estimation of hair appearance
EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
An image-based approach for stochastic volumetric and procedural details
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Simulation Guided Hair Dynamics Modeling from Video
Computer Graphics Forum
Simulation of face/hairstyle swapping in photographs with skin texture synthesis
Multimedia Tools and Applications
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Dynamic hair manipulation in images and videos
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Floating tangents for approximating spatial curves with G1 piecewise helices
Computer Aided Geometric Design
Inverse dynamic hair modeling with frictional contact
ACM Transactions on Graphics (TOG)
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We present an example-based approach to hair modeling because creating hairstyles either manually or through image-based acquisition is a costly and time-consuming process. We introduce a hierarchical hair synthesis framework that views a hairstyle both as a 3D vector field and a 2D arrangement of hair strands on the scalp. Since hair forms wisps, a hierarchical hair clustering algorithm has been developed for detecting wisps in example hairstyles. The coarsest level of the output hairstyle is synthesized using traditional 2D texture synthesis techniques. Synthesizing finer levels of the hierarchy is based on cluster oriented detail transfer. Finally, we compute a discrete tangent vector field from the synthesized hair at every level of the hierarchy to remove undesired inconsistencies among hair trajectories. Improved hair trajectories can be extracted from the vector field. Based on our automatic hair synthesis method, we have also developed simple user-controlled synthesis and editing techniques including feature-preserving combing as well as detail transfer between different hairstyles.