A simple method for extracting the natural beauty of hair
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Graphical Models
Natural hairstyle modeling and animation
Graphical Models
A practical model for hair mutual interactions
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Interactive multiresolution hair modeling and editing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
V-HairStudio: An Interactive Tool for Hair Design
IEEE Computer Graphics and Applications
Computer Aided Geometric Design
A simple Physics model to animate human hair modeled in 2D strips in real time
Proceedings of the Eurographic workshop on Computer animation and simulation
An Introduction to the Conjugate Gradient Method Without the Agonizing Pain
An Introduction to the Conjugate Gradient Method Without the Agonizing Pain
A Thin Shell Volume for Modeling Human Hair
CA '00 Proceedings of the Computer Animation
Modeling Realistic Virtual Hairstyles
PG '01 Proceedings of the 9th Pacific Conference on Computer Graphics and Applications
An Enhanced Framework for Real-Time Hair Animation
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Hair design based on the hierarchical cluster hair model
Geometric modeling
Modelling and Animating Cartoon Hair with NURBS Surfaces
CGI '04 Proceedings of the Computer Graphics International
Capture of hair geometry from multiple images
ACM SIGGRAPH 2004 Papers
A Statistical Wisp Model and Pseudophysical Approaches for Interactive Hairstyle Generation
IEEE Transactions on Visualization and Computer Graphics
Modeling hair from multiple views
ACM SIGGRAPH 2005 Papers
Interactive Virtual Hair Salon
Presence: Teleoperators and Virtual Environments
CGI '05 Proceedings of the Computer Graphics International 2005
A Survey on Hair Modeling: Styling, Simulation, and Rendering
IEEE Transactions on Visualization and Computer Graphics
SMI '07 Proceedings of the IEEE International Conference on Shape Modeling and Applications 2007
Hair photobooth: geometric and photometric acquisition of real hairstyles
ACM SIGGRAPH 2008 papers
SBIM '07 Proceedings of the 4th Eurographics workshop on Sketch-based interfaces and modeling
Example-based hair geometry synthesis
ACM SIGGRAPH 2009 papers
Real-time hair simulation with segment-based head collision
MIG'10 Proceedings of the Third international conference on Motion in games
A framework for rendering complex scattering effects on hair
I3D '12 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Lighting hair from the inside: a thermal approach to hair reconstruction
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Multi-linear data-driven dynamic hair model with efficient hair-body collision handling
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Multi-linear data-driven dynamic hair model with efficient hair-body collision handling
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Dynamic hair manipulation in images and videos
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Inverse dynamic hair modeling with frictional contact
ACM Transactions on Graphics (TOG)
A hybrid image-CAD based system for modeling realistic hairstyles
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Hi-index | 0.00 |
Despite the visual importance of hair and the attention paid to hair modeling in the graphics research, modeling realistic hair still remains a very challenging task that can be performed by very few artists. In this paper we present hair meshes, a new method for modeling hair that aims to bring hair modeling as close as possible to modeling polygonal surfaces. This new approach provides artists with direct control of the overall shape of the hair, giving them the ability to model the exact hair shape they desire. We use the hair mesh structure for modeling the hair volume with topological constraints that allow us to automatically and uniquely trace the path of individual hair strands through this volume. We also define a set of topological operations for creating hair meshes that maintain these constraints. Furthermore, we provide a method for hiding the volumetric structure of the hair mesh from the end user, thus allowing artists to concentrate on manipulating the outer surface of the hair as a polygonal surface. We explain and show examples of how hair meshes can be used to generate individual hair strands for a wide variety of realistic hair styles.