SBIM '07 Proceedings of the 4th Eurographics workshop on Sketch-based interfaces and modeling
Technical Section: Sketch-based modeling: A survey
Computers and Graphics
ACM SIGGRAPH Asia 2009 papers
Advanced techniques in real-time hair rendering and simulation
ACM SIGGRAPH 2010 Courses
ACM SIGGRAPH Asia 2010 papers
Towards hairstyle reconstruction using thermal imaging
SIGGRAPH Asia 2011 Sketches
Matisse: painting 2D regions for modeling free-form shapes
SBM'08 Proceedings of the Fifth Eurographics conference on Sketch-Based Interfaces and Modeling
Inverse dynamic hair modeling with frictional contact
ACM Transactions on Graphics (TOG)
Technical note: Modeling piecewise helix curves from 2D sketches
Computer-Aided Design
A hybrid image-CAD based system for modeling realistic hairstyles
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
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This paper explores a sketch-based interface for quickly yet accurately creating visually realistic hair for virtual characters. Recently, physically-based models have proved successful for generating a wide variety of hair types, but they do not provide a straightforward method for designing target hairstyles. The contribution of this paper is to propose a user-friendly method for controlling such a physically-based model, requiring no specific knowledge of mechanics or hair styling: the user sketches example hair strands over a side view of the character's head, or alternatively annotates a picture of real hair viewed from the side serving as a reference. We show how the sketch can be used to infer the geometric and mechanical properties of the hair strands, to adjust the shape of the scalp, and to generate an adequate hair volume. Our method is validated on a wide variety of hair styles, from straight to curly and short to long hair.