Computer Vision, Graphics, and Image Processing
A simple method for extracting the natural beauty of hair
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SKETCH: an interface for sketching 3D scenes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
OBBTree: a hierarchical structure for rapid interference detection
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Graphical Models
A practical model for hair mutual interactions
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Interactive multiresolution hair modeling and editing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A Trigonal Prism-Based Method for Hair Image Generation
IEEE Computer Graphics and Applications
V-HairStudio: An Interactive Tool for Hair Design
IEEE Computer Graphics and Applications
Interactive Hairstyle Modeling Using a Sketching Interface
ICCS '02 Proceedings of the International Conference on Computational Science-Part II
A simple Physics model to animate human hair modeled in 2D strips in real time
Proceedings of the Eurographic workshop on Computer animation and simulation
Modeling Hair Using Level-of-Detail Representations
CASA '03 Proceedings of the 16th International Conference on Computer Animation and Social Agents (CASA 2003)
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
A Thin Shell Volume for Modeling Human Hair
CA '00 Proceedings of the Computer Animation
Modeling Realistic Virtual Hairstyles
PG '01 Proceedings of the 9th Pacific Conference on Computer Graphics and Applications
Hair design based on the hierarchical cluster hair model
Geometric modeling
Modelling and Animating Cartoon Hair with NURBS Surfaces
CGI '04 Proceedings of the Computer Graphics International
Sketch Interface Based Expressive Hairstyle Modelling and Rendering
CGI '04 Proceedings of the Computer Graphics International
Capture of hair geometry from multiple images
ACM SIGGRAPH 2004 Papers
A Statistical Wisp Model and Pseudophysical Approaches for Interactive Hairstyle Generation
IEEE Transactions on Visualization and Computer Graphics
Modeling hair from multiple views
ACM SIGGRAPH 2005 Papers
Multi-fragment effects on the GPU using the k-buffer
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Interactive Virtual Hair Salon
Presence: Teleoperators and Virtual Environments
CGI '05 Proceedings of the Computer Graphics International 2005
A Survey on Hair Modeling: Styling, Simulation, and Rendering
IEEE Transactions on Visualization and Computer Graphics
SMI '07 Proceedings of the IEEE International Conference on Shape Modeling and Applications 2007
Hair photobooth: geometric and photometric acquisition of real hairstyles
ACM SIGGRAPH 2008 papers
SBIM '07 Proceedings of the 4th Eurographics workshop on Sketch-based interfaces and modeling
Capturing hair assemblies fiber by fiber
ACM SIGGRAPH Asia 2009 papers
ACM SIGGRAPH Asia 2009 papers
A framework for rendering complex scattering effects on hair
I3D '12 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Single-view hair modeling for portrait manipulation
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Dynamic hair manipulation in images and videos
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
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Generating realistic hairstyles is critical in modeling human characters in computer games and feature films. State-of-the-art geometric modeling tools demand extensive user efforts and artistic skills. Image-based approaches attempt to automate the modeling process but require using special acquisition systems and/or computer vision techniques. In this paper, we present a new hybrid image-CAD based hairstyle modeling tool. We use the rich resource of hairstyle photos from fashion magazines as inputs where each hairstyle is commonly captured with a high quality and from multiple (2 ~ 3) viewpoints. We develop a sketch-based interface to allow users to draw a small number of strokes on different views and then map them to a sparse set of 3D splines. We then connect a web of splines as a guide hair surface and use it to compute a 3D orientational field within the hair volume for growing hair fibers. To further refine hairstyle models, we provide a set of tools for adjusting hair fiber length and density, perturbing hair fibers, creating wisps and curls, etc. Finally, we integrate an interactive rendering engine with the modeling modules so that the user can assess the model under realistic shading. Compared with existing solutions, our system significantly reduces user efforts and produces high quality hairstyle models consistent with the underlying hairstyle in the photo.