Rendering fur with three dimensional textures
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
A simple method for extracting the natural beauty of hair
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Graphical Models
Natural hairstyle modeling and animation
Graphical Models
A practical model for hair mutual interactions
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Interactive multiresolution hair modeling and editing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A Trigonal Prism-Based Method for Hair Image Generation
IEEE Computer Graphics and Applications
V-HairStudio: An Interactive Tool for Hair Design
IEEE Computer Graphics and Applications
Capturing the complexity of hair motion
Graphical Models
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
A simple Physics model to animate human hair modeled in 2D strips in real time
Proceedings of the Eurographic workshop on Computer animation and simulation
Modeling Hair Using Level-of-Detail Representations
CASA '03 Proceedings of the 16th International Conference on Computer Animation and Social Agents (CASA 2003)
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Light scattering from human hair fibers
ACM SIGGRAPH 2003 Papers
Modeling Realistic Virtual Hairstyles
PG '01 Proceedings of the 9th Pacific Conference on Computer Graphics and Applications
Adaptive Grouping and Subdivision for Simulating Hair Dynamics
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Real-Time Rendering of Human Hair Using Programmable Graphics Hardware
CGI '04 Proceedings of the Computer Graphics International
A Statistical Wisp Model and Pseudophysical Approaches for Interactive Hairstyle Generation
IEEE Transactions on Visualization and Computer Graphics
Animating complex hairstyles in real-time
Proceedings of the ACM symposium on Virtual reality software and technology
A practical self-shadowing algorithm for interactive hair animation
GI '05 Proceedings of Graphics Interface 2005
A Survey on Hair Modeling: Styling, Simulation, and Rendering
IEEE Transactions on Visualization and Computer Graphics
Strands and hair: modeling, animation, and rendering
ACM SIGGRAPH 2007 courses
A mass spring model for hair simulation
ACM SIGGRAPH 2008 papers
Realistic hair simulation: animation and rendering
ACM SIGGRAPH 2008 classes
ACM SIGGRAPH Asia 2009 papers
Haptic interaction with one-dimensional structures
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Advanced techniques in real-time hair rendering and simulation
ACM SIGGRAPH 2010 Courses
Experimenting with real time simulation parameters for fluid model of soft bodies
SpringSim '10 Proceedings of the 2010 Spring Simulation Multiconference
A framework for rendering complex scattering effects on hair
I3D '12 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Wetting Effects in Hair Simulation
Computer Graphics Forum
Inverse dynamic hair modeling with frictional contact
ACM Transactions on Graphics (TOG)
A hybrid image-CAD based system for modeling realistic hairstyles
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
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User interaction with animated hair is desirable for various applications but difficult because it requires real-time animation and rendering of hair. Hair modeling, in cluding styling, simulation, and rendering, is computationally challenging due to the enormous number of deformable hair strands on a human head, elevating the computational complexity of many essential steps, such as collision detection and self-shadowing for hair. Using simulation localization techniques, multi-resolution representations, and graphics hardware rendering acceleration, we have developed a physically-based virtual hair salon system that simulates and renders hair at accelerated rates, enabling users to interactively style virtual hair. With a 3D haptic interface, users can directly manipulate and position hair strands, as well as employ real-world styling applications (cutting, blow-drying, etc.) to create hairstyles more intuitively than previous techniques.