Rendering fur with three dimensional textures
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
A simple method for extracting the natural beauty of hair
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Illumination in diverse codimensions
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Linear-time dynamics using Lagrange multipliers
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Consequences of stratified sampling in graphics
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Multi-scale stochastic modelling of complex natural phenomena
Multi-scale stochastic modelling of complex natural phenomena
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A simple, efficient method for realistic animation of clouds
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Graphical Models
Natural hairstyle modeling and animation
Graphical Models
A practical model for hair mutual interactions
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Interactive multiresolution hair modeling and editing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Robot Dynamics Algorithm
A lightwave 3D plug-in for modeling long hair on virtual humans
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
Modeling, Animating, and Rendering Complex Scenes Using Volumetric Textures
IEEE Transactions on Visualization and Computer Graphics
A Trigonal Prism-Based Method for Hair Image Generation
IEEE Computer Graphics and Applications
V-HairStudio: An Interactive Tool for Hair Design
IEEE Computer Graphics and Applications
Capturing the complexity of hair motion
Graphical Models
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
A simple Physics model to animate human hair modeled in 2D strips in real time
Proceedings of the Eurographic workshop on Computer animation and simulation
A layered wisp model for simulating interactions inside long hair
Proceedings of the Eurographic workshop on Computer animation and simulation
Visible Volume Buffer for Efficient Hair Expression and Shadow Generation
CA '99 Proceedings of the Computer Animation
Modeling Hair Using Level-of-Detail Representations
CASA '03 Proceedings of the 16th International Conference on Computer Animation and Social Agents (CASA 2003)
A Method to Generate Wet and Broken-up Animal Fur
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
A Method of Human Short Hair Modeling and Real Time Animation
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
A Thin Shell Volume for Modeling Human Hair
CA '00 Proceedings of the Computer Animation
Light scattering from human hair fibers
ACM SIGGRAPH 2003 Papers
Modeling Realistic Virtual Hairstyles
PG '01 Proceedings of the 9th Pacific Conference on Computer Graphics and Applications
An Enhanced Framework for Real-Time Hair Animation
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Adaptive Grouping and Subdivision for Simulating Hair Dynamics
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Modeling, rendering and animating human hair
Modeling, rendering and animating human hair
Hair design based on the hierarchical cluster hair model
Geometric modeling
Modelling and Animating Cartoon Hair with NURBS Surfaces
CGI '04 Proceedings of the Computer Graphics International
Real-Time Rendering of Human Hair Using Programmable Graphics Hardware
CGI '04 Proceedings of the Computer Graphics International
CGI '04 Proceedings of the Computer Graphics International
Capture of hair geometry from multiple images
ACM SIGGRAPH 2004 Papers
Modelling and rendering techniques for African hairstyles
AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
A Statistical Wisp Model and Pseudophysical Approaches for Interactive Hairstyle Generation
IEEE Transactions on Visualization and Computer Graphics
Modeling hair from multiple views
ACM SIGGRAPH 2005 Papers
Simulating complex hair with robust collision handling
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Animating complex hairstyles in real-time
Proceedings of the ACM symposium on Virtual reality software and technology
A practical self-shadowing algorithm for interactive hair animation
GI '05 Proceedings of Graphics Interface 2005
Simulating multiple scattering in hair using a photon mapping approach
ACM SIGGRAPH 2006 Papers
Super-helices for predicting the dynamics of natural hair
ACM SIGGRAPH 2006 Papers
A self-shadow algorithm for dynamic hair using density clustering
SIGGRAPH '04 ACM SIGGRAPH 2004 Sketches
Interactive Virtual Hair Salon
Presence: Teleoperators and Virtual Environments
CGI '05 Proceedings of the Computer Graphics International 2005
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Interactive simulation of one-dimensional flexible parts
Computer-Aided Design
Strands and hair: modeling, animation, and rendering
ACM SIGGRAPH 2007 courses
Hair photobooth: geometric and photometric acquisition of real hairstyles
ACM SIGGRAPH 2008 papers
Efficient multiple scattering in hair using spherical harmonics
ACM SIGGRAPH 2008 papers
Dual scattering approximation for fast multiple scattering in hair
ACM SIGGRAPH 2008 papers
ACM SIGGRAPH 2008 papers
A mass spring model for hair simulation
ACM SIGGRAPH 2008 papers
SBIM '07 Proceedings of the 4th Eurographics workshop on Sketch-based interfaces and modeling
Realistic hair simulation: animation and rendering
ACM SIGGRAPH 2008 classes
Geometry-optimized virtual human head and its applications
Computers and Graphics
Video-Based Modeling of Dynamic Hair
PSIVT '09 Proceedings of the 3rd Pacific Rim Symposium on Advances in Image and Video Technology
Hair self shadowing and transparency depth ordering using occupancy maps
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Example-based hair geometry synthesis
ACM SIGGRAPH 2009 papers
Detail preserving continuum simulation of straight hair
ACM SIGGRAPH 2009 papers
Digital Modeling of Material Appearance
Digital Modeling of Material Appearance
Capturing hair assemblies fiber by fiber
ACM SIGGRAPH Asia 2009 papers
ACM SIGGRAPH Asia 2009 papers
A robust and efficient Lagrangian constraint toolkit for the simulation of 1D structures
Computer-Aided Design
Beyond programmable shading (parts I and II)
ACM SIGGRAPH 2009 Courses
Interactive hair rendering under environment lighting
ACM SIGGRAPH 2010 papers
An artist friendly hair shading system
ACM SIGGRAPH 2010 papers
Advanced techniques in real-time hair rendering and simulation
ACM SIGGRAPH 2010 Courses
Experimenting with real time simulation parameters for fluid model of soft bodies
SpringSim '10 Proceedings of the 2010 Spring Simulation Multiconference
Toward image-based facial hair modeling
Proceedings of the 26th Spring Conference on Computer Graphics
Real-time hair simulation with segment-based head collision
MIG'10 Proceedings of the Third international conference on Motion in games
A compositional exemplar-based model for hair segmentation
ACCV'10 Proceedings of the 10th Asian conference on Computer vision - Volume Part III
Interactive hair rendering and appearance editing under environment lighting
Proceedings of the 2011 SIGGRAPH Asia Conference
Modelling rod-like flexible biological tissues for medical training
3DPH'09 Proceedings of the 2009 international conference on Modelling the Physiological Human
Single-view hair modeling for portrait manipulation
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
ISHair: Importance Sampling for Hair Scattering
Computer Graphics Forum
Lighting hair from the inside: a thermal approach to hair reconstruction
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
An energy-conserving hair reflectance model
EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
Single photo estimation of hair appearance
EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
Wetting Effects in Hair Simulation
Computer Graphics Forum
Simulation Guided Hair Dynamics Modeling from Video
Computer Graphics Forum
Multi-linear data-driven dynamic hair model with efficient hair-body collision handling
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Multi-linear data-driven dynamic hair model with efficient hair-body collision handling
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Dynamic hair manipulation in images and videos
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Rod constraints for simplified ragdolls
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Artistic simulation of curly hair
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Inverse dynamic hair modeling with frictional contact
ACM Transactions on Graphics (TOG)
Importance sampling for physically-based hair fiber models
SIGGRAPH Asia 2013 Technical Briefs
A hybrid image-CAD based system for modeling realistic hairstyles
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
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Realistic hair modeling is a fundamental part of creating virtual humans in computer graphics. This paper surveys the state of the art in the major topics of hair modeling: hairstyling, hair simulation, and hair rendering. Because of the difficult, often unsolved problems that arise in all these areas, a broad diversity of approaches are used, each with strengths that make it appropriate for particular applications. We discuss each of these major topics in turn, presenting the unique challenges facing each area and describing solutions that have been presented over the years to handle these complex issues. Finally, we outline some of the remaining computational challenges in hair modeling.