A simple Physics model to animate human hair modeled in 2D strips in real time
Proceedings of the Eurographic workshop on Computer animation and simulation
An Enhanced Framework for Real-Time Hair Animation
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Modelling and rendering techniques for African hairstyles
AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
A Survey on Hair Modeling: Styling, Simulation, and Rendering
IEEE Transactions on Visualization and Computer Graphics
Strands and hair: modeling, animation, and rendering
ACM SIGGRAPH 2007 courses
Realistic hair simulation: animation and rendering
ACM SIGGRAPH 2008 classes
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Many researches have been conducted in hair modeling and hair rendering with considerable success. However, the immense number of hair strands present means that memory and CPU time requirements are very severe. To reduce the memory and the time needed for hair modeling and rendering, a visible volume buffer is proposed. Instead of using thousands of thin hairs, the memory usage and hair modeling time can be reduced by using coarse background hairs and fine surface hairs. The background hairs can be constructed by using thick hairs. To improve the look of the hair model, the background hairs near the surface is broken down into numerous thin hairs and rendered. The visible volume buffer is used to determine the surface hairs. The rendering time of the background and surface hairs is found to be faster than conventional hair model by a factor of more than four with little lost in image quality. The visible volume buffer is also used to produce shadow for the hair model.