An anthropometric face model using variational techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Synthesizing realistic facial expressions from photographs
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Subdivision surfaces in character animation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Displaced subdivision surfaces
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Adaptively sampled distance fields: a general representation of shape for computer graphics
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Head shop: generating animated head models with anatomical structure
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Automatic Creation of 3D Facial Models
IEEE Computer Graphics and Applications
Multiple View Geometry in Computer Vision
Multiple View Geometry in Computer Vision
Complex shape modeling with point sampled geometry
Complex shape modeling with point sampled geometry
From Range Data to Animated Anatomy-Based Faces: A Model Adaptation Method
3DIM '05 Proceedings of the Fifth International Conference on 3-D Digital Imaging and Modeling
Personalized Cyber Face: A Novel Facial Modeling Approach using Multi-Level Radial Basis Function
CW '05 Proceedings of the 2005 International Conference on Cyberworlds
A Survey on Hair Modeling: Styling, Simulation, and Rendering
IEEE Transactions on Visualization and Computer Graphics
Mesh parameterization methods and their applications
Foundations and Trends® in Computer Graphics and Vision
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The creation of realistic virtual human heads is a challenging problem in computer graphics, due to the diversity and individuality of the human being. In this paper, an easy-to-use geometry-optimized virtual human head is presented. By using a uniform two-step refinement operator, the virtual model has a natural multiresolution structure. In the coarsest level, the model is represented by a control mesh M^0 which serves as the anatomical structure of the head. To achieve fine geometric details over M^0, a multi-level detail set is assigned to the corresponding control vertices in M^0, with the aid of a uniquely defined local frame field. We show in this paper that with a carefully designed control mesh, the presented virtual model not only captures the physical characteristics of the head, but also is optimal in the geometric sense. The contributions of this paper also include that diverse applications of the presented virtual model are presented, showing that (1) the model deformation is smooth and natural, and (2) the presented virtual model is easy to use.