Automated lip-synch and speech synthesis for character animation
CHI '87 Proceedings of the SIGCHI/GI Conference on Human Factors in Computing Systems and Graphics Interface
A muscle model for animation three-dimensional facial expression
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Computer generated animation of faces
ACM '72 Proceedings of the ACM annual conference - Volume 1
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
Realistic modeling for facial animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
An anthropometric face model using variational techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Synthesizing realistic facial expressions from photographs
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Synthesis of Novel Views from a Single Face Image
International Journal of Computer Vision
Animated Talking Head with Personalized 3D Head Model
Journal of VLSI Signal Processing Systems - special issue on multimedia signal processing
A morphable model for the synthesis of 3D faces
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
A Curve Fitting Problem and Its Application in Modeling Objects in Monocular Image Sequences
IEEE Transactions on Pattern Analysis and Machine Intelligence
International Journal of Computer Vision
Appearance-Based Structure from Motion Using Linear Classes of 3-D Models
International Journal of Computer Vision
Modeling and Animating Realistic Faces from Images
International Journal of Computer Vision
Least Committed Splines in 3D Modelling of Free Form Objects from Intensity Images
Journal of Mathematical Imaging and Vision
An Image Registration Algorithm Based on Cylindrical Prototype Model
ICCS '01 Proceedings of the International Conference on Computational Science-Part II
Generating 3D Virtual Populations from Pictures of a Few Individuals
WADS '99 Proceedings of the 6th International Workshop on Algorithms and Data Structures
Head Modeling from Pictures and Morphing in 3D with Image Metamorphosis Based on Triangulation
CAPTECH '98 Proceedings of the International Workshop on Modelling and Motion Capture Techniques for Virtual Environments
Texture Extraction and Blending without Prior Knowledge of Lighting Conditions
PCM '02 Proceedings of the Third IEEE Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
3D Measurement Technologies for Computer Animation
CA '96 Proceedings of the Computer Animation
Animating Arbitrary Topology 3D Facial Model Using the MPEG-4 FaceDefTables
ICMI '02 Proceedings of the 4th IEEE International Conference on Multimodal Interfaces
CFBOX(tm): Superimposing 3D Human Face on Motion Picture
VSMM '01 Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM'01)
Machine Vision and Applications - Special issue: Human modeling, analysis, and synthesis
Robust and Rapid Generation of Animated Faces from Video Images: A Model-Based Modeling Approach
International Journal of Computer Vision - Special Issue on Research at Microsoft Corporation
Rapid modeling of 3D faces for animation using an efficient adaptation algorithm
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Generating personalized anatomy-based 3D facial models from scanned data
Machine Graphics & Vision International Journal
Synthesizing realistic facial expressions from photographs
ACM SIGGRAPH 2006 Courses
Synthesizing realistic facial expressions from photographs
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Design, implementation and evaluation of the Czech realistic audio-visual speech synthesis
Signal Processing - Special section: Multimodal human-computer interfaces
Simulating Virtual Humans in Networked Virtual Environments
Presence: Teleoperators and Virtual Environments
Geometry-optimized virtual human head and its applications
Computers and Graphics
EDFCES: a new example-driven 3D face construction and editing system
Machine Graphics & Vision International Journal
Face to face: anthropometry-based interactive face shape modeling using model priors
International Journal of Computer Games Technology - Special issue on cyber games and interactive entertainment
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans - Special section: Best papers from the 2007 biometrics: Theory, applications, and systems (BTAS 07) conference
KES '09 Proceedings of the 13th International Conference on Knowledge-Based and Intelligent Information and Engineering Systems: Part II
Anatomy-based face reconstruction for animation using multi-layer deformation
Journal of Visual Languages and Computing
3D reconstruction of a human face from images using morphological adaptation
MIRAGE'07 Proceedings of the 3rd international conference on Computer vision/computer graphics collaboration techniques
Aligned texture map creation for pose invariant face recognition
Multimedia Tools and Applications
Personalized facial animation based on 3d model fitting from two orthogonal face images
ACII'05 Proceedings of the First international conference on Affective Computing and Intelligent Interaction
A video based personalized face model generation approach for network 3d games
ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
Easy and convincing ear modeling for virtual human
PCM'04 Proceedings of the 5th Pacific Rim conference on Advances in Multimedia Information Processing - Volume Part I
3-D personalized face reconstruction based on multi-layer and multi-region with RBFs
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Faces alive: reconstruction of animated 3d human faces
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part III
3D face modeling from ancient Kabuki drawings
VAST'05 Proceedings of the 6th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
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Model-based encoding of human facial features for narrowband visual communication is described. Based on an already prepared 3D human model, this coding method detects and understands a person's body motion and facial expressions. It expresses the essential information as compact codes and transmits it. At the receiving end, this code becomes the basis for modifying the 3D model of the person and thereby generating lifelike human images. The feature extraction used by the system to acquire data for regions or edges that express the eyes, nose, mouth, and outlines of the face and hair is discussed. The way in which the system creates a 3D model of the person by using the features extracted in the first part to modify a generic head model is also discussed.