Realistic modeling for facial animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Simulating facial surgery using finite element models
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Synthesizing realistic facial expressions from photographs
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Automatic Creation of 3D Facial Models
IEEE Computer Graphics and Applications
Animation of Synthetic Faces in MPEG-4
CA '98 Proceedings of the Computer Animation
MPEG-4 Compatible Faces from Orthogonal Photos
CA '99 Proceedings of the Computer Animation
Efficient 3D reconstruction for face recognition
Pattern Recognition
Automatic 3D reconstruction for face recognition
FGR' 04 Proceedings of the Sixth IEEE international conference on Automatic face and gesture recognition
Hi-index | 0.00 |
In this paper, we put forward a method to animate arbitrary topology facial model (ATFM) based on the MPEG-4 standard. This paper deals mainly with the problem of building the FaceDefTables, which play a very important role in the MPEG-4 based facial animation system. The FaceDefTables for our predefined standard facial model (SFM) are built by using the interpolation method. Since the FaceDefTables depend on facial models, the FaceDefTables for the SFM can be applied to only those facial models that have the same topology as the SFM. For those facial models that have different topology, we have to build the FaceDefTables accordingly. To acquire the FaceDefTables for ATFM, we first selectfeature points on ATFM, and then transform the SFM according to those feature points. At last, we project each vertex on the ATFM to the transformed SFM and build the FaceDefTables for the ATFM according to the projection position. With the FaceDefTables we built, realistic animation results have been acquired.