Realistic modeling for facial animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Radial basis function interpolation surface on space mesh
ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97
Synthesizing realistic facial expressions from photographs
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A morphable model for the synthesis of 3D faces
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Automatic Creation of 3D Facial Models
IEEE Computer Graphics and Applications
Personalized reconstruction of 3D face based on different race
LSMS/ICSEE'10 Proceedings of the 2010 international conference on Life system modeling and simulation and intelligent computing, and 2010 international conference on Intelligent computing for sustainable energy and environment: Part III
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Constructing 3-D personalized face model with 2-D face photographs is an active topic in 3-D face modeling research. Presently, almost all methods focus on using a constrained equation to construct 3-D personalized face. Due to the complex structure of human face, these methods can’t delicately represent facial organ surfaces, and the computation cost of these methods is greater. In this paper, a method for reconstructing 3-D personalized face based on multi-layer and multi-region with RBFs is presented. First, the generic face model is reconstructed based on multi-layer and multi-region with RBFs, in which two layers are designed and four facial organs are separated. Then, the edges between layers are smoothed with influence factors of the layers. Finally, the facial texture is mapped onto the reconstructed personalized face model. Experiments show that this method is simple and efficient.