A muscle model for animation three-dimensional facial expression
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Performance-driven facial animation
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
International Journal of Computer Vision
Feature-based image metamorphosis
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Shape transformation for polyhedral objects
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Numerical recipes in C (2nd ed.): the art of scientific computing
Numerical recipes in C (2nd ed.): the art of scientific computing
IEEE Computer Graphics and Applications - Special issue on computer-aided geometric design
Reflection from layered surfaces due to subsurface scattering
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Three-dimensional computer vision: a geometric viewpoint
Three-dimensional computer vision: a geometric viewpoint
Interactive shape metamorphosis
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Realistic modeling for facial animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Image metamorphosis using snakes and free-form deformations
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Simulating facial surgery using finite element models
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Matrix computations (3rd ed.)
Computer facial animation
Creating full view panoramic image mosaics and environment maps
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Video Rewrite: driving visual speech with audio
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Gandalf: an embodied humanoid capable of real-time multimodal dialogue with people
AGENTS '97 Proceedings of the first international conference on Autonomous agents
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A ray tracing solution for diffuse interreflection
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Computer generated animation of faces
ACM '72 Proceedings of the ACM annual conference - Volume 1
Image Metamorphosis with Scattered Feature Constraints
IEEE Transactions on Visualization and Computer Graphics
Automatic Creation of 3D Facial Models
IEEE Computer Graphics and Applications
View-base Rendering: Visualizing Real Objects from Scanned Range and Color Data
Proceedings of the Eurographics Workshop on Rendering Techniques '97
Modeling, Tracking and Interactive Animation of Faces and Heads Using Input from Video
CA '96 Proceedings of the Computer Animation
Three dimensional computer graphics for craniofacial surgical planning and evaluation
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
A unified approach to coding and interpreting face images
ICCV '95 Proceedings of the Fifth International Conference on Computer Vision
A parametric model for human faces.
A parametric model for human faces.
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
Crafting 3D faces using free form portrait sketching and plausible texture inference
Proceedings of Graphics Interface 2010
3D facial expression synthesis from a single image using a model set
ACCV'12 Proceedings of the 11th international conference on Computer Vision - Volume 2
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We present new techniques for creating photorealistic textured 3D facial models from photographs of a human subject, and for creating smooth transitions between different facial expressions by morphing between these different models. Starting from several uncalibrated views of a human subject, we employ a user-assisted technique to recover the camera poses corresponding to the views as well as the 3D coordinates of a sparse set of chosen locations on the subject's face. A scattered data interpolation technique is then used to deform a generic face mesh to fit the particular geometry of the subject's face. Having recovered the camera poses and the facial geometry, we extract from the input images one or more texture maps for the model. This process is repeated for several facial expressions of a particular subject. To generate transitions between these facial expressions we use 3D shape morphing between the corresponding face models, while at the same time blending the corresponding textures. Using our technique, we have been able to generate highly realistic face models and natural looking animations.