Eigenfaces vs. Fisherfaces: Recognition Using Class Specific Linear Projection
IEEE Transactions on Pattern Analysis and Machine Intelligence
An anthropometric face model using variational techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Synthesizing realistic facial expressions from photographs
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The mathematics of statistical machine translation: parameter estimation
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Smooth meshes for sketch-based freeform modeling
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Synthesizing realistic facial expressions from photographs
ACM SIGGRAPH 2006 Courses
Improved automatic caricature by feature normalization and exaggeration
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Creating face models from vague mental images
SIGGRAPH '05 ACM SIGGRAPH 2005 Sketches
Sketching articulation and pose for facial animation
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
FiberMesh: designing freeform surfaces with 3D curves
ACM SIGGRAPH 2007 papers
ACM SIGGRAPH 2007 sketches
Creating geometry from sketch-based input
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Image-based 3D face modeling system
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Interactive 3D facial expression posing through 2D portrait manipulation
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Visio-lization: generating novel facial images
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Crafting Personalized Facial Avatars Using Editable Portrait and Photograph Example
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Face Photo-Sketch Synthesis and Recognition
IEEE Transactions on Pattern Analysis and Machine Intelligence
Relief: a modeling by drawing tool
SBM'04 Proceedings of the First Eurographics conference on Sketch-Based Interfaces and Modeling
Constellation models for sketch recognition
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In this paper we propose a sketch-based interface for drawing and generating a realistic 3D human face with texture. The free form sketch-based interface allows a user to intuitively draw a portrait as in traditional pencil sketching way. Then, the user's drawing is automatically reshaped to an accurate natural human facial shape with the guidance of a statistical description model, and an artistic-style portrait rendering technique is used to render the work-in-progress face sketch. Furthermore, with additional user-specified information, e.g., gender, ethnicity, and skin tone, a realistic face texture can be synthesized for the portrait through our probabilistic face texture inference model. Lastly, the textured portrait will be further used to construct a realistic 3D face model by the 3D morphable face model algorithm. Through our preliminary user evaluations, we found that with this system, even novice users were able to efficiently craft a sound 3D realistic face within three minutes.