A multiresolution spline with application to image mosaics
ACM Transactions on Graphics (TOG)
IEEE Computer Graphics and Applications - Special issue on computer-aided geometric design
Synthesizing realistic facial expressions from photographs
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A morphable model for the synthesis of 3D faces
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Computer generated animation of faces
ACM '72 Proceedings of the ACM annual conference - Volume 1
Adaptive Simulation of Soft Bodies in Real-Time
CA '00 Proceedings of the Computer Animation
A parametric model for human faces.
A parametric model for human faces.
Spacetime faces: high resolution capture for modeling and animation
ACM SIGGRAPH 2004 Papers
Reducing blendshape interference by selected motion attenuation
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Mood swings: expressive speech animation
ACM Transactions on Graphics (TOG)
Automatic determination of facial muscle activations from sparse motion capture marker data
ACM SIGGRAPH 2005 Papers
Expressive speech-driven facial animation
ACM Transactions on Graphics (TOG)
Geometry-Driven Photorealistic Facial Expression Synthesis
IEEE Transactions on Visualization and Computer Graphics
Accurate Visible Speech Synthesis Based on Concatenating Variable Length Motion Capture Data
IEEE Transactions on Visualization and Computer Graphics
Semantic 3D motion retargeting for facial animation
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
ACM SIGGRAPH 2006 Courses
Transferring of Speech Movements from Video to 3D Face Space
IEEE Transactions on Visualization and Computer Graphics
Facial animation in a nutshell: past, present and future
SAICSIT '06 Proceedings of the 2006 annual research conference of the South African institute of computer scientists and information technologists on IT research in developing countries
eFASE: expressive facial animation synthesis and editing with phoneme-isomap controls
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Simulating speech with a physics-based facial muscle model
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Psychophysical investigation of facial expressions using computer animated faces
Proceedings of the 4th symposium on Applied perception in graphics and visualization
Face poser: interactive modeling of 3D facial expressions using model priors
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Assembling an expressive facial animation system
Proceedings of the 2007 ACM SIGGRAPH symposium on Video games
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Real-time data driven deformation using kernel canonical correlation analysis
ACM SIGGRAPH 2008 papers
Interactive 3D facial expression posing through 2D portrait manipulation
GI '08 Proceedings of graphics interface 2008
Facial performance synthesis using deformation-driven polynomial displacement maps
ACM SIGGRAPH Asia 2008 papers
Instant Casting Movie Theater: The Future Cast System
IEICE - Transactions on Information and Systems
“Dive into the Movie” Audience-Driven Immersive Experience in the Story
IEICE - Transactions on Information and Systems
Face/Off: live facial puppetry
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Style learning and transferring for facial animation editing
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Pose-space animation and transfer of facial details
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Perceptually guided expressive facial animation
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Face poser: Interactive modeling of 3D facial expressions using facial priors
ACM Transactions on Graphics (TOG)
Re-mapping animation parameters between multiple types of facial model
MIRAGE'07 Proceedings of the 3rd international conference on Computer vision/computer graphics collaboration techniques
Multimedia authoring tool for real-time facial animation
MCAM'07 Proceedings of the 2007 international conference on Multimedia content analysis and mining
Crafting 3D faces using free form portrait sketching and plausible texture inference
Proceedings of Graphics Interface 2010
Automatic generation of head models and facial animations considering personal characteristics
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
Scattered data interpolation and approximation for computer graphics
ACM SIGGRAPH ASIA 2010 Courses
Interactive region-based linear 3D face models
ACM SIGGRAPH 2011 papers
Optimal regions for linear model-based 3D face reconstruction
ACCV'10 Proceedings of the 10th Asian conference on Computer vision - Volume Part III
Expression transfer for facial sketch animation
Signal Processing
Content retargeting using parameter-parallel facial layers
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Artist friendly facial animation retargeting
Proceedings of the 2011 SIGGRAPH Asia Conference
Compression and direct manipulation of complex blendshape models
Proceedings of the 2011 SIGGRAPH Asia Conference
Instant movie casting with personality: Dive into the movie system
Proceedings of the 2011 international conference on Virtual and mixed reality: systems and applications - Volume Part II
Realistic facial animation by automatic individual head modeling and facial muscle adjustment
Proceedings of the 2011 international conference on Virtual and mixed reality: systems and applications - Volume Part II
Transferring a labeled generic rig to animate face models
AMDO'06 Proceedings of the 4th international conference on Articulated Motion and Deformable Objects
3D game engine for real-time facial animation
AI'05 Proceedings of the 18th Australian Joint conference on Advances in Artificial Intelligence
Spacetime expression cloning for blendshapes
ACM Transactions on Graphics (TOG)
A piece-wise learning approach to 3D facial animation
ICWL'07 Proceedings of the 6th international conference on Advances in web based learning
Face morphing using 3D-aware appearance optimization
Proceedings of Graphics Interface 2012
Online expression mapping for performance-driven facial animation
ICEC'07 Proceedings of the 6th international conference on Entertainment Computing
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Blend shape animation is the method of choice for keyframe facial animation: a set of blend shapes (key facial expressions) are used to define a linear space of facial expressions. However, in order to capture a significant range of complexity of human expressions, blend shapes need to be segmented into smaller regions where key idiosyncracies of the face being animated are present. Performing this segmentation by hand requires skill and a lot of time. In this paper, we propose an automatic, physically-motivated segmentation that learns the controls and parameters directly from the set of blend shapes. We show the usefulness and efficiency of this technique for both, motion-capture animation and keyframing. We also provide a rendering algorithm to enhance the visual realism of a blend shape model.