A muscle model for animation three-dimensional facial expression
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Realistic modeling for facial animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Video Rewrite: driving visual speech with audio
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Synthesizing realistic facial expressions from photographs
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
A morphable model for the synthesis of 3D faces
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Trainable videorealistic speech animation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
"May I talk to you?: -)" " Facial Animation from Text
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
Learning controls for blend shape based realistic facial animation
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Unsupervised learning for speech motion editing
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
A parametric model for human faces.
A parametric model for human faces.
Dynamic Animation and Control Environment
GI '05 Proceedings of Graphics Interface 2005
Expressive speech-driven facial animation
ACM Transactions on Graphics (TOG)
Motion in Games
Computers in Entertainment (CIE) - SPECIAL ISSUE: Games
Correct speech visemes as a root of total communication method for deaf people
KES-AMSTA'12 Proceedings of the 6th KES international conference on Agent and Multi-Agent Systems: technologies and applications
3D Talking-Head Interface to Voice-Interactive Services on Mobile Phones
International Journal of Mobile Human Computer Interaction
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In this paper we investigate the development of an expressive facial animation system from publicly available components. There is a great body of work on face modeling, facial animation and conversational agents. However, most of the current research either targets a specific aspect of a conversational agent or is tailored to systems that are not publicly available. We propose a high quality facial animation system that can be easily built based on affordable off-the-shelf components. The proposed system is modular, extensible, efficient and suitable for a wide range of applications that require expressive speaking avatars. We demonstrate the effectiveness of the system with two applications: (a) a text-to-speech synthesizer with expression control and (b) a conversational agent that can react to simple phrases.