Assembling an expressive facial animation system

  • Authors:
  • Alice Wang;Michael Emmi;Petros Faloutsos

  • Affiliations:
  • Northrop Grumman;University of California Los Angeles;University of California Los Angeles

  • Venue:
  • Proceedings of the 2007 ACM SIGGRAPH symposium on Video games
  • Year:
  • 2007

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Abstract

In this paper we investigate the development of an expressive facial animation system from publicly available components. There is a great body of work on face modeling, facial animation and conversational agents. However, most of the current research either targets a specific aspect of a conversational agent or is tailored to systems that are not publicly available. We propose a high quality facial animation system that can be easily built based on affordable off-the-shelf components. The proposed system is modular, extensible, efficient and suitable for a wide range of applications that require expressive speaking avatars. We demonstrate the effectiveness of the system with two applications: (a) a text-to-speech synthesizer with expression control and (b) a conversational agent that can react to simple phrases.