Animating Speech in Games

  • Authors:
  • Scott A. King

  • Affiliations:
  • Texas A&M University Corpus Christi, Corpus Christi, USA 78412

  • Venue:
  • Motion in Games
  • Year:
  • 2008

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Abstract

Realism in games is constantly improving with increased computing power available to games and as game players demand more visual realism. Therefore, facial animation and particularly animated speech, is becoming more prevalent in games. We present a survey of facial animation techniques suitable for 3D computer games. We break our discussion into two areas: modeling and animation. To model a face, a method of representing the geometry is combined with a parameterization that is used to specify a new shape for that geometry. Changing the shape over time will create animation, and we discuss methods for animating expressions as well as achieving lip-synchronized speech.