Performance-driven facial animation
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Feature-based image metamorphosis
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
IEEE Computer Graphics and Applications - Special issue on computer-aided geometric design
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Computer facial animation
Video Rewrite: driving visual speech with audio
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Synthesizing realistic facial expressions from photographs
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
A morphable model for the synthesis of 3D faces
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Trainable videorealistic speech animation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Scattered Data Interpolation with Multilevel B-Splines
IEEE Transactions on Visualization and Computer Graphics
3-D Motion Estimation in Model-Based Facial Image Coding
IEEE Transactions on Pattern Analysis and Machine Intelligence
Modeling, Tracking and Interactive Animation of Faces and Heads Using Input from Video
CA '96 Proceedings of the Computer Animation
CVPR '96 Proceedings of the 1996 Conference on Computer Vision and Pattern Recognition (CVPR '96)
An example-based approach for facial expression cloning
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Vision-based control of 3D facial animation
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Radial Basis Functions
Sparking life: notes on the performance capture sessions for the Lord of the Rings: the Two Towers
ACM SIGGRAPH Computer Graphics
Deformation transfer for triangle meshes
ACM SIGGRAPH 2004 Papers
Real-time speech motion synthesis from recorded motions
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Reducing blendshape interference by selected motion attenuation
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Computer Animation and Virtual Worlds
Automatic determination of facial muscle activations from sparse motion capture marker data
ACM SIGGRAPH 2005 Papers
Face transfer with multilinear models
ACM SIGGRAPH 2005 Papers
Natural head motion synthesis driven by acoustic prosodic features: Virtual Humans and Social Agents
Computer Animation and Virtual Worlds - CASA 2005
Synthesizing speech animation by learning compact speech co-articulation models
CGI '05 Proceedings of the Computer Graphics International 2005
Expressive Facial Animation Synthesis by Learning Speech Coarticulation and Expression Spaces
IEEE Transactions on Visualization and Computer Graphics
ACM SIGGRAPH 2006 Courses
Facial animation in a nutshell: past, present and future
SAICSIT '06 Proceedings of the 2006 annual research conference of the South African institute of computer scientists and information technologists on IT research in developing countries
eFASE: expressive facial animation synthesis and editing with phoneme-isomap controls
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Real-time data driven deformation using kernel canonical correlation analysis
ACM SIGGRAPH 2008 papers
Interactive 3D facial expression posing through 2D portrait manipulation
GI '08 Proceedings of graphics interface 2008
Feature points based facial animation retargeting
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Motion in Games
Expressive facial subspace construction from key face selection
SIGGRAPH '09: Posters
Face/Off: live facial puppetry
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Generation of expression space for realtime facial expression control of 3D avatar
MIRAGE'07 Proceedings of the 3rd international conference on Computer vision/computer graphics collaboration techniques
A practical appearance model for dynamic facial color
ACM SIGGRAPH Asia 2010 papers
Charisma: High-performance Web-based MPEG-compliant animation framework
Computers in Entertainment (CIE) - Special Issue: Advances in Computer Entertainment Technology
Why is the creation of a virtual signer challenging computer animation?
MIG'10 Proceedings of the Third international conference on Motion in games
The application of MPEG-4 compliant animation to a modern games engine and animation framework
MIG'10 Proceedings of the Third international conference on Motion in games
Expression transfer for facial sketch animation
Signal Processing
A data-driven appearance model for human fatigue
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Content retargeting using parameter-parallel facial layers
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Real-time facial animation from live video tracking
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Artist friendly facial animation retargeting
Proceedings of the 2011 SIGGRAPH Asia Conference
Compression and direct manipulation of complex blendshape models
Proceedings of the 2011 SIGGRAPH Asia Conference
ACM Transactions on Interactive Intelligent Systems (TiiS)
Spacetime expression cloning for blendshapes
ACM Transactions on Graphics (TOG)
Data-driven facial expression synthesis via Laplacian deformation
Multimedia Tools and Applications
A simple method for high quality artist-driven lip syncing
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Online modeling for realtime facial animation
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
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Animating 3D faces to achieve compelling realism is a challenging task in the entertainment industry. Previously proposed face transfer approaches generally require a high-quality animated source face in order to transfer its motion to new 3D faces. In this work, we present a semi-automatic technique to directly animate popularized 3D blendshape face models by mapping facial motion capture data spaces to 3D blendshape face spaces. After sparse markers on the face of a human subject are captured by motion capture systems while a video camera is simultaneously used to record his/her front face, then we carefully select a few motion capture frames and accompanying video frames as reference mocap-video pairs. Users manually tune blendshape weights to perceptually match the animated blendshape face models with reference facial images (the reference mocap-video pairs) in order to create reference mocap-weight pairs. Finally, the Radial Basis Function (RBF) regression technique is used to map any new facial motion capture frame to blendshape weights based on the reference mocap-weight pairs. Our results demonstrate that this technique is efficient to animate blendshape face models, while offering its generality and flexiblity.