Free-form deformation of solid geometric models
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Extended free-form deformation: a sculpturing tool for 3D geometric modeling
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Realistic modeling for facial animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Computer facial animation
Video Rewrite: driving visual speech with audio
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Synthesizing realistic facial expressions from photographs
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Wires: a geometric deformation technique
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
A morphable model for the synthesis of 3D faces
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Trainable videorealistic speech animation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
WYSIWYG NPR: drawing strokes directly on 3D models
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Feature Point Based Mesh Deformation Applied to MPEG-4 Facial Animation
DEFORM '00/AVATARS '00 Proceedings of the IFIP TC5/WG5.10 DEFORM'2000 Workshop and AVATARS'2000 Workshop on Deformable Avatars
Facial Expression Space Learning
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
An example-based approach for facial expression cloning
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Geometry-driven photorealistic facial expression synthesis
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Learning controls for blend shape based realistic facial animation
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Unsupervised learning for speech motion editing
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
A sketching interface for articulated figure animation
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Human facial illustrations: Creation and psychophysical evaluation
ACM Transactions on Graphics (TOG)
Example-based composite sketching of human portraits
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
Reducing blendshape interference by selected motion attenuation
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Automatic determination of facial muscle activations from sparse motion capture marker data
ACM SIGGRAPH 2005 Papers
Face transfer with multilinear models
ACM SIGGRAPH 2005 Papers
Natural head motion synthesis driven by acoustic prosodic features: Virtual Humans and Social Agents
Computer Animation and Virtual Worlds - CASA 2005
Animating blendshape faces by cross-mapping motion capture data
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
SmoothSketch: 3D free-form shapes from complex sketches
ACM SIGGRAPH 2006 Papers
Expressive Facial Animation Synthesis by Learning Speech Coarticulation and Expression Spaces
IEEE Transactions on Visualization and Computer Graphics
Improved automatic caricature by feature normalization and exaggeration
SIGGRAPH '04 ACM SIGGRAPH 2004 Sketches
eFASE: expressive facial animation synthesis and editing with phoneme-isomap controls
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Sketching articulation and pose for facial animation
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Face poser: interactive modeling of 3D facial expressions using model priors
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Data-Driven 3D Facial Animation
Data-Driven 3D Facial Animation
Simplified facial animation control utilizing novel input devices: a comparative study
Proceedings of the 14th international conference on Intelligent user interfaces
Style learning and transferring for facial animation editing
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Example-based performance driven facial shape animation
ICME'09 Proceedings of the 2009 IEEE international conference on Multimedia and Expo
Crafting 3D faces using free form portrait sketching and plausible texture inference
Proceedings of Graphics Interface 2010
Expression transfer for facial sketch animation
Signal Processing
Sketch express: facial expressions made easy
Proceedings of the Eighth Eurographics Symposium on Sketch-Based Interfaces and Modeling
Special Section on CANS: Sketch express: A sketching interface for facial animation
Computers and Graphics
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Sculpting various 3D facial expressions from a static 3D face model is a process with intensive manual tuning efforts. In this paper, we present an interactive 3D facial expression posing system through 2D portrait manipulation, where a manipulated 2D portrait serves a metaphor for automatically inferring its corresponding 3D facial expression with fine details. Users either rapidly assemble a face portrait through a pre-designed portrait component library or intuitively modify an initial portrait. During the editing procedure, when the users move one or a group of 2D control points on the portrait, other portrait control points are adjusted in order to automatically maintain the faceness of the edited portrait if the automated propagation function (switch) is optionally turned on. Finally, the 2D portrait is used as a query input to search for and reconstruct its corresponding 3D facial expression from a pre-recorded facial motion capture database. We showed that this system is effective for rapid 3D facial expression sculpting through a comparative user study.