The application of MPEG-4 compliant animation to a modern games engine and animation framework

  • Authors:
  • Chris Carter;Simon Cooper;Abdennour El Rhalibi;Madjid Merabti

  • Affiliations:
  • School of Computing & Mathematical Sciences, Liverpool John Moores University, Liverpool;School of Computing & Mathematical Sciences, Liverpool John Moores University, Liverpool;School of Computing & Mathematical Sciences, Liverpool John Moores University, Liverpool;School of Computing & Mathematical Sciences, Liverpool John Moores University, Liverpool

  • Venue:
  • MIG'10 Proceedings of the Third international conference on Motion in games
  • Year:
  • 2010

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Abstract

The MPEG-4 standards define a technique for 3D facial and body model animations (FAPS/BAPS respectively), as seen in animation systems such as Greta. The way this technique works is in contrast to the set of animation techniques currently used within modern games technologies and applications, which utilize more advanced, expressive animation systems such as Skeletal, Morph Target and Inverse Kinematics. This paper describes an object oriented, Java-based framework for the integration and transformation of MPEG4 standards-compliant animation streams known as Charisma. Charisma is designed for use with modern games animation systems; this paper illustrates the application of this framework on top of our Java/OpenGL-based games engine framework known as Homura.